Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Schedules and announcements about program releases.

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby Falcosoft » 2018-5-07 @ 21:51

Unfortunately I do not think I will add this feature since it would require a complete rewrite. A sequencer/DAW is more suitable for this task.
User avatar
Falcosoft
Oldbie
 
Posts: 584
Joined: 2016-5-21 @ 13:46
Location: Pécs, Hungary

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby RetroGC » 2018-5-08 @ 19:09

OK, btw maybe in future. I know is it possible to implement this trough daw, and I even have Cubase 9.5 pro (but I'm noob enough, cubase is hard to use and I usually have time for that only in auggust when I'm on holiday :( ), btw your software can provide immediate easy to use interface and batch capabilities too, as well as external synth can provide good sound without becaming crazy with Halion. As with a midipatch like m-audio midisport 8x8s you can have 8 midi output (and direct each output to an external synth) i just tried... Maybe you'll figure it out a fast way to implement it...
Thank You.
Aldo
RetroGC
Newbie
 
Posts: 37
Joined: 2018-2-12 @ 07:22
Location: Rome

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby SLON » 2018-5-16 @ 17:09

As I understand it, MUNT VSTi does not have the ability to save his settings (to the .ini file, or so)?
Since when I load it via the VST MIDI driver (as an VST-port synthesizer), then with a subsequent MIDI-host request from any program, his settings are cleared, and accordingly instead of sound, just silence.
SLON
Newbie
 
Posts: 1
Joined: 2018-5-16 @ 17:00

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby Falcosoft » 2018-5-16 @ 20:25

It must be a VST Midi driver problem since Munt VSTi uses the same standard VST mechanism for loading/storing plugin settings as other VST plugins. Namely loading/saving plugin settings is a concern of the VST Host. The plugin only provides or gets its data through standard VST function calls like getChunk() and setChunk(). It works perfectly with other hosts such as FSMP, SAVIHost, Cubase, Reaper etc. If you manually want to save the plugin's setting usually you can do it through the host's interface (Save Plugin Bank or similar) and you will get an .fxb file.
You should test other VSTi plugins to find out if the settings saving problem is Munt VSTi specific on your system or not. For testing it's not enough if it sounds since most other plugins give some sound by default (Munt VSTI is an exception because of required ROM files) . You should alter some parameters on the plugin's interface an after restart check if the settings are preserved.
Last edited by Falcosoft on 2018-5-17 @ 16:32, edited 1 time in total.
User avatar
Falcosoft
Oldbie
 
Posts: 584
Joined: 2016-5-21 @ 13:46
Location: Pécs, Hungary

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby Falcosoft » 2018-5-17 @ 07:18

VST Midi Driver also have other compatibility problems:
viewtopic.php?f=24&t=47840&start=20#p613580

May I suggest to use FSMP as a host if you want to use Munt VSTi even as a 'system wide default synth'. For system wide usage you only need a software midi cable such as loopmidi and loopmidi's port set as system default midi out port. Then you can enable loopmidi's midi input in FSMP's device settings dialog, and place a shortcut in Windows's startup folder to start midiplayer.exe with the /tray option.
This way midi player starts automatically loaded to system tray (and you can invoke it from the tray if you want). It's more flexible than VST Midi driver since the plugin's editor is 'alive' so you can change settings real-time and you can see channels/partials/notes etc. information. You can also use other VST effects together with Munt VSTi if you want (e.g. Loudmax). You can also swiftly change between diffrent VSTi plugins/internal Bassmidi with soundfonts etc. with the help of FSMP's configuration presets.
User avatar
Falcosoft
Oldbie
 
Posts: 584
Joined: 2016-5-21 @ 13:46
Location: Pécs, Hungary

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby Dwedit » 2018-5-20 @ 15:52

Hello, thank you very much for this program!

I just have a small feature request. There's a tool called "GBA Mus Riper" by Bregalad that extracts GBA music files from GBA games, and outputs many MIDI files, and a single SF2 file into a single directory.

So I'd like to see a feature where it can automatically pick the only SF2 in the same directory as the default soundfont when playing MIDI files.
User avatar
Dwedit
Newbie
 
Posts: 5
Joined: 2004-6-21 @ 04:24
Location: Chicago

Re: Falcosoft Soundfont Midi Player + Munt VSTi + BassMidi VSTi

Postby Falcosoft » 2018-5-20 @ 20:01

Dwedit wrote:Hello, thank you very much for this program!

I just have a small feature request. There's a tool called "GBA Mus Riper" by Bregalad that extracts GBA music files from GBA games, and outputs many MIDI files, and a single SF2 file into a single directory.

So I'd like to see a feature where it can automatically pick the only SF2 in the same directory as the default soundfont when playing MIDI files.


I'm happy to say that this feature is already implemented. If you look at readme.html and search for 'folder.sf2' you will get this:

version 5.2
...
2. Added 'folder.sf2' support (folder wide real time loaded soundfont). Bank postfix can be used the same way as in case of midi + sf2 pairs.

So you only have to rename the generated sf2 file to folder.sf2 and all files in this folder will load the soundfont into the designated bank.
It's likely that you have to set 'Real time loaded SF2 bank' value from 1 to 0 in Device settings dialog's Bassmidi part (below the soundfonts list) since most modern converters do not follow the way Creative used custom soundfonts for demos and use bank 0 instead of 1. Another option if this is the case is to rename the generated sf2 file to folder_000.sf2 instead of folder.sf2
User avatar
Falcosoft
Oldbie
 
Posts: 584
Joined: 2016-5-21 @ 13:46
Location: Pécs, Hungary

Previous

Return to Release Announcements

Who is online

Users browsing this forum: No registered users and 3 guests