First post, by ZanQuance
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Since I've gotten back to working on the new Aureal DOS drivers, I've been attempting to get my TSR detecting properly in each game and SB test applications.
Today I was looking into writing the wrapper routines for sound.com, what all did sound.com actually do for the Adlib cards?
Was the inner workings of sound.com documented anywhere? I did find some info on Ralph's interrupt archive, but are those all the interrupt functions sound.com handled?
For Rick Dangerous 2 I had to hook INT 0x65 after which Rick2 no longer locks when selecting the Adlib output.