Hello, i tried blood 2 but it gives an error "cant create remote thread for dll injection" i tried with the retail version, the gog version , and always gives that error, what can it be?
and in cmd it give me this errors:
failed to hook Idirectdraw4: : set cooperative level
And if i disable "force 32bits display mode" , it doesnt give me cmd errors but still appears the error "cant create remote thread for dll injection"
Thanks for the program!
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PD: And im making a texture pack for the game "Star wars episode 1: racer" using your tools, but there are z-fighting issues , its more apparent with the new textures applied (and perhaps a little stutter when loading new textures in some areas) when you move the camera sometimes and in some places of the tracks.
I read that "forced 24 bit depth buffer" fix that, but read that we cant use dgvoodo and peixoto program at the same time, can you add ""forced 24 bit depth buffer" to peixoto for this game?
I started doing that pack for the dreamcast version emulated with retroarch (flycast core) and it didnt happened there
I can give you a link to my textures so you can test it for yourself when you have time, this is the dreamcast version emulated with my texture pack running at 3200x1800 so you have an idea of how it runs in retroarch:
https://www.youtube.com/watch?v=p3aMnDMTRKg
And this is the link of my texture pack for the pc version so you can test the z-fighting issues (only Tatooine stages and its incomplete compared to the video ) :
https://drive.google.com/open?id=1LsGpdD4TM4h … x3N024UjsOyZ5To
here there are two savegames to test all stages in tournament mode:
https://drive.google.com/open?id=1JCbJjsWenwc … h1F-Bof940NlB3Y