The PlayStation looked good/fast because it ran at low res, only up to 640x480, it had no OS and driver overhead because it was single platform so games could be more on the metal and not need to consider driver standards and differences in hardware.
The 33Mhz MIPs CPU may have been faster on a small subset of instructions than a 33Mhz DX but, instead of having the more complex instructions that were "slower" by taking 2 clocks, it had to use several of it's single clock instructions to do the same thing, so advantages there were a bit illusory.
The Power VR chipset wasn't all that powerful, in PSX form it was pushing 180k textured polygons per second, whereas early PC 3D cards did 300-500k
2017: Basement full of ancient PC stuff, starting to go through it. 2021: Still starting, heh, many setbacks. So what's this BitWrangler guy's deal ??? >>> Taming the pile, specs to target?