First post, by Silanda
I suspect the game is doing something funny as natively most of the textures are displaying as rainbow colours, looking like some kind of palette problem. This has been the case since ~Windows 7 I believe, and I cannot find a resolution using compatibility modes or other wrappers.
In dgVoodoo the textures that are rendered are rendered in the correct colour, but not everything is rendered. For example, there are logos missing when the game loads, and in the intro the narrator is rendered as a disembodied face, with their entire body missing. I've tried changing settings in dgVoodoo to no avail, and the game's own settings don't completely work properly (32-bit Z-buffer doesn't work natively or with dgVoodoo, so I'm going to assume its support is broken).
Using WIP 42.