First post, by PKFreeZZy
I'm very new to benchmarking, but I've always had fun being surprised by how much tweaking affected performance.
I somehow came to test how well Project 64 (N64) would run on my old PC after upgrading to a PIII. I was absolutely blown away since the game I tested not only ran at full speed, but also without any graphical glitches! The last time I tried the same thing was on an HP Vectra with a 500MHz Katmai and a Matrox G200, which simply didn't cut it; got stuttery gameplay, missing textures and terrible audio.
The real surprise came when I tried it with a TNT2 M64 - there was absolutely no performance loss, despite the system requirements stating the GeForce256 was the oldest card that would still run it! I must say, though, those developers may have been a bit off , since this is a 600E running the game with one of the lowest end cards of 1999, and 100MHz below their recommendation of at least a 700MHz PIII. I'm just wondering if the 133MHz FSB is really that powerful now.
My Windows 98 PC: Slot 1 Pentium III 600 (Katmai) | 256MB PC133 SDRAM | 64MB Leadtek WinFast GeForce2 Pro | Creative SB16 CT2230 | Intel PRO/100+ with Alert on LAN* | 18.64GB Seagate ST320011A | Corsair CX430 | ASUS P2B Rev. 1.04