Winevdm

Emulation of old PCs, PC hardware, or PC peripherals.

Winevdm

Postby crazyc » 2018-7-06 @ 19:35

I've stumbled on this thing https://github.com/otya128/winevdm which combines wine's win16 dlls with mame's [23]86 emulation. I haven't tried it though.
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Re: Win3mu Soon OpenSource

Postby Jo22 » 2018-7-07 @ 07:08

Wow, thanks! I've just tried, but my Athlon 64 w/ Win7 is too, old perhaps.
The program just hung when I tried. Anyway, maybe I also did something wrong.

The language is in Korean, it seems. Using Google Translator in auto mode failed.

Here's the translation to English.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Re: Win3mu Soon OpenSource

Postby collector » 2018-7-07 @ 14:14

It actually works, if not completely. Here is Paintbrush from Win3.1 Running on my Win7 Pro x64.
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Re: Win3mu Soon OpenSource

Postby NJRoadfan » 2018-7-07 @ 16:00

Runs quite a few of the Windows Entertainment Pack games without a problem, including Chip's Challenge (no music though). Some like Jezzball crash and burn pretty good too.
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Re: Win3mu Soon OpenSource

Postby Jo22 » 2018-7-08 @ 01:55

Thanks for the feedback, guys!
Say, please, how did you make it run ? I'm curious! :D

I did extract otvdm-v0.2.zip, changend to that folder and ran "CMD" in the address bar which gave a command line window.
Then, I ran otvdm.exe together with a Win16 program : otvdm calc.exe

After that, the command line window just hung. Nothing.

EditI I'm using Windows 7 x64 on an Athlon 64 X2 PC.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Re: Win3mu Soon OpenSource

Postby NJRoadfan » 2018-7-08 @ 02:12

otvdm.exe --app-name your.exe
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Re: Win3mu Soon OpenSource

Postby Jo22 » 2018-7-08 @ 12:25

NJRoadfan wrote:otvdm.exe --app-name your.exe

Ok, just tried again. It works now. I used drag&drop this time (dragged calc.exe onto otvdm binary). :)
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otvdm_calc.gif
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Re: Win3mu Soon OpenSource

Postby crazyc » 2018-7-15 @ 17:38

He made a new release https://github.com/otya128/winevdm/releases/tag/v0.3.0 Jezzball now throws a few faults but after clicking them away it works.
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Re: Win3mu Soon OpenSource

Postby Jo22 » 2018-7-15 @ 20:13

Thanks, man! Do you know if it runs Win2 games properly now ?
In another thread, danoon improved his Boxedwine by using newer code.
This also helped to properly emulate klotz, a Win3-aware Windows 2.x game.
The menu bar became visible, for example.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Re: Winevdm

Postby collector » 2018-7-16 @ 18:27

Sim Tower. I had to create "WINDOWS\SYSTEM" subdirectories in the otvdm folder to copy WAVMIX16.DLL and WAVEMIX.INI to get it to run. Seemed to run well, if not a bit too fast for the few minutes I played it.
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Re: Winevdm

Postby NJRoadfan » 2018-7-16 @ 20:55

Guess I'll have to dig out my copy of SimTower. That one is notable because it uses the WinG API.
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Re: Winevdm

Postby collector » 2018-7-17 @ 00:03

Which is included with WineVDM. The WAVEMIX.INI from the CD should go in a WINDOWS subdirectory inside of your WineVDM directory and WAVMIX16.DLL from the CD inside of a "SYSTEM" folder under that WINDOWS folder. I should do an installer for Sim Tower.
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Re: Winevdm

Postby NJRoadfan » 2018-7-17 @ 04:07

The installer actually runs in WineVDM (needs lzexpand.dll in its SYSTEM directory even though one is provided), gives me path errors after prompting for an install location though.
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Re: Winevdm

Postby Expack3 » 2018-7-17 @ 15:55

NJRoadfan wrote:The installer actually runs in WineVDM (needs lzexpand.dll in its SYSTEM directory even though one is provided), gives me path errors after prompting for an install location though.

You can always manually copy the game files, conveniently contained in a folder called "SIMTOWER" on the disc, to your hard drive and try running the game that way. That's what I've done in the past (albeit without using Wnevdm).
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Re: Winevdm

Postby NJRoadfan » 2018-7-17 @ 20:28

My 1.0 release CD doesn't have the uncompressed copies on it. I got it installed anyway. Runs but crashes trying to save or load a game file. The VDM has significant overhead. SimTower runs like its on a 486 on a Core2Duo.
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Re: Winevdm

Postby Jo22 » 2018-7-18 @ 09:31

The newer releases of Comet Busters! also used WinG and the WaveMix thingy.
(The original version used plain GDI and ran on my old 286!)
http://www.win3game.com/
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//
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