First post, by pseudo3d
Recently, I acquired the old Pangea game Bugdom to play on my PC (it's been years since I played the Mac version, which is now freeware). But after I installed it I ran into some problems.
It has the first two static logos come up (if a bit stretched)
Either before or during the Pangea song (the logo never appears), I get an error: "Q3View_StartRendering Failed!" and then "Q3Style_Submit Failed"
Apparently, the problem is a very old one, this thread mentions that the problem was assumed to be an out of date OpenGL driver, but that wasn't it.
I tried running it in Windows 95 compatibility mode as administrator with 640 x 480 resolution, and also by dropping my monitor's color depth to 16 bit (default is 32).
I also tried using Compatibility Administrator to sniff out a problem. (Replaced user name with XXXX)
07/25/2018 11:26:05 CorrectFilePaths 1 - CreateFileW corrected path:
c:/windows/atioes.conf
c:\windows\atioes.conf
07/25/2018 11:26:05 CorrectFilePaths 1 - CreateFileW corrected path:
c:/windows/atiapfxxES.blb
c:\windows\atiapfxxES.blb
07/25/2018 11:26:05 CorrectFilePaths 1 - CreateFileW corrected path:
c:/windows/atiogl_perfcount.conf
c:\windows\atiogl_perfcount.conf
07/25/2018 11:26:05 CorrectFilePaths 1 - CreateFileW corrected path:
C:\Users\XXXX\AppData\Local/AMD/GLCache/111d9af697ca9242_f8e70ea2391a130e_11.idx
C:\Users\XXXX\AppData\Local\AMD\GLCache\111d9af697ca9242_f8e70ea2391a130e_11.idx
07/25/2018 11:26:05 CorrectFilePaths 1 - CreateFileW corrected path:
C:\Users\XXXX\AppData\Local/AMD/GLCache/111d9af697ca9242_f8e70ea2391a130e_11.bin
C:\Users\XXXX\AppData\Local\AMD\GLCache\111d9af697ca9242_f8e70ea2391a130e_11.bin
07/25/2018 11:26:11 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:11 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:11 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:11 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:11 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:11 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:18 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:18 EmulateUSER 1 - [ChangeDisplaySettingsA] Changing flags to CDS_FULLSCREEN.
07/25/2018 11:26:18 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
07/25/2018 11:26:19 IgnoreScheduler 3 - [SetThreadPriority] Forcing thread priority to normal.
As you can see, I use AMD instead of Nvidia (mistake, I know) and AMD's OpenGL drivers are known to be out of date, but not out of date for 17-year-old titles. As a last resort, I fiddled around with my graphics card's settings for that game but no dice.