Darker polygons when running Tomb Raider with Glide

General information and assistance with OpenGLide.

Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-16 @ 17:58

Hi,

I tried to run Tomb Raider with openglide by following the tutorial here: viewtopic.php?f=32&t=21839
Now, that tutorial is outdated, as it was intended for version 0.73, but I made it work for version 0.74 by downloading and building the current version of dosbox and openglide, and using the latest dosbox_glide.diff patch.

My framerate is now at a 30 fps constant so I'm quite happy with it, but I have some artifacts, as you can see below: some polygons are darker (or lighter) than they should be:

Image
Image

Here's my log when starting the game:
Code: Select all
LD_LIBRARY_PATH=/usr/local/lib dosbox -conf dosboxTRLinux.conf
DOSBox version SVN
Copyright 2002-2018 DOSBox Team, published under GNU GPL.
---
CONFIG:Loading primary settings from config file dosboxTRLinux.conf
"hardware2x" is not a valid value for variable: type.
It might now be reset to the default value: normal2x
MIXER: Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI: Opened device:none
Glide:LFB access: read-write
DOSBox has switched to max cycles, because of the setting: cycles=auto.
If the game runs too fast, try a fixed cycles amount in DOSBox's options.
Glide:Activated
Glide:Detected incompatible guest ovl/dll!
Glide:Resolution:640x480, LFB at 0x60000000 (physical) / 0x60000000 (linear)


I use a computer with an embedded sound chip and an ATI Polaris graphics card.
I'm on Debian unstable.
The game is The Steam version of the game.
The problem is always reproducible.
I use output=opengl and glide=true on the dosboxTRLinux.conf file, just like Steam configures it.
I haven't read the README, because I don't know where to find it :(

Now, I'm not really sure what I could change or what information I could provide, I'll take any help :)
Thx for your time.
zikafi
Newbie
 
Posts: 7
Joined: 2018-9-16 @ 16:23

Re: Darker polygons when running Tomb Raider with Glide

Postby kjliew » 2018-9-16 @ 20:58

zikafi wrote:I use output=opengl and glide=true

Use output=surface.
kjliew
Member
 
Posts: 250
Joined: 2004-1-08 @ 03:03

Re: Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-16 @ 21:46

kjliew wrote:Use output=surface.


Thx for the tip. That got rid of the artifacts on the circular menu, but as soon as I try to enter the manor or start the game the game crashes with a segfault:

Code: Select all
DOSBox version SVN
Copyright 2002-2018 DOSBox Team, published under GNU GPL.
---
CONFIG:Loading primary settings from config file dosboxTRLinux.conf
"hardware2x" is not a valid value for variable: type.
It might now be reset to the default value: normal2x
MIXER: Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI: Opened device:none
Glide:LFB access: read-write
DOSBox has switched to max cycles, because of the setting: cycles=auto.
If the game runs too fast, try a fixed cycles amount in DOSBox's options.
Glide:Activated
Glide:Detected incompatible guest ovl/dll!
Glide:Resolution:640x480, LFB at 0x60000000 (physical) / 0x60000000 (linear)
Segmentation fault


Here is my full dosbox.conf file:

Code: Select all
[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#      pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
#         overscan: Width of overscan border. (works if output=surface)

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN.map
pixelshader=none
usescancodes=true
overscan=0

[dosbox]
# language: Select another language file.
#  machine: The type of machine DOSBox tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# vmemsize: Amount of video memory in megabytes.
#             The maximum resolution and color depth the svga_s3 will be able to display
#             is determined by this value.
#              0: 512k (800x600  at 256 colors)
#             1: 1024x768  at 256 colors or 800x600  at 64k colors
#             2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors
#             4: 1600x1200 at 64k colors or 1024x768 at 16M colors
#             8: up to 1600x1200 at 16M colors
#           For build engine games, use more memory than in the list above so it can
#           use triple buffering and thus won't flicker.
#           
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
vmemsize=4
captures=capture
memsize=16

[log]
#     logfile: file where the log messages will be saved to
#         vga: Enable/Disable logging of this type.
#      vgagfx: Enable/Disable logging of this type.
#     vgamisc: Enable/Disable logging of this type.
#       int10: Enable/Disable logging of this type.
#    sblaster: Enable/Disable logging of this type.
# dma_control: Enable/Disable logging of this type.
#         fpu: Enable/Disable logging of this type.
#         cpu: Enable/Disable logging of this type.
#      paging: Enable/Disable logging of this type.
#         fcb: Enable/Disable logging of this type.
#       files: Enable/Disable logging of this type.
#       ioctl: Enable/Disable logging of this type.
#        exec: Enable/Disable logging of this type.
#     dosmisc: Enable/Disable logging of this type.
#         pit: Enable/Disable logging of this type.
#    keyboard: Enable/Disable logging of this type.
#         pic: Enable/Disable logging of this type.
#       mouse: Enable/Disable logging of this type.
#        bios: Enable/Disable logging of this type.
#         gui: Enable/Disable logging of this type.
#        misc: Enable/Disable logging of this type.
#          io: Enable/Disable logging of this type.
#         pci: Enable/Disable logging of this type.

logfile=
vga=true
vgagfx=true
vgamisc=true
int10=true
sblaster=true
dma_control=true
fpu=true
cpu=true
paging=true
fcb=true
files=true
ioctl=true
exec=true
dosmisc=true
pit=true
keyboard=true
pic=true
mouse=true
bios=true
gui=true
misc=true
io=true
pci=true

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#  linewise: Draw the display line by line. Needed for certain special graphics effects in games and demos. Can be changed at runtime but will be put in effect at the next mode switch.
#     char9: Allow 9-pixel wide text mode fonts.
# multiscan: Set this value to true to allow zooming gfx effects used in demos. It will disable several options such as scalers though.
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
#            then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware2x, hardware3x.

frameskip=0
aspect=false
linewise=false
char9=false
multiscan=false
scaler=hardware2x

[vsync]
# vsyncmode: Synchronize vsync timing to the host display. Requires calibration within dosbox.
#            Possible values: off, on, force, host.
# vsyncrate: Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32).
#            Possible values:.

vsyncmode=off
vsyncrate=75

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and
#            appropriate.
#            Possible values: auto, dynamic, normal, full, simple.
#   cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions.
#            Possible values: auto, 386, 486, pentium, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually
#                              need if 'auto' fails (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to
#                              handle.
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20

[mixer]
#    nosound: Enable silent mode, sound is still emulated though.
# swapstereo: Swaps the left and right stereo channels.
#       rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#             Possible values: 1024, 2048, 4096, 8192, 512, 256.
#  prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
swapstereo=false
rate=44100
blocksize=1024
prebuffer=20

[debug]


[sblaster]
#       sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#               Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#       sbbase: The IO address of the soundblaster.
#               Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#          irq: The IRQ number of the soundblaster.
#               Possible values: 7, 5, 3, 9, 10, 11, 12.
#          dma: The DMA number of the soundblaster.
#               Possible values: 1, 5, 0, 3, 6, 7.
#         hdma: The High DMA number of the soundblaster.
#               Possible values: 1, 5, 0, 3, 6, 7.
#      sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
#      oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type.
#               All OPL modes are Adlib-compatible, except for 'cms'. sbtype=none
#               together with oplmode=cms will emulate a Gameblaster.
#               Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware, hardwaregb.
#       oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#               Possible values: default, compat, fast.
#      oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#               Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
# hardwarebase: base address of the real hardware soundblaster:
#               210,220,230,240,250,260,280

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100
hardwarebase=220

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[innova]
#     innova: Enable the Innovation SSI-2001 emulation.
# samplerate: Sample rate of Innovation SSI-2001 emulation
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    sidbase: SID base port (typically 280h).
#             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#    quality: Set SID emulation quality level (0 to 3).
#             Possible values: 0, 1, 2, 3.

innova=false
samplerate=22050
sidbase=280
quality=0

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=false

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, synth, timidity, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#               See the README/Manual for more details.
#   mt32rate: MT-32 sample rate, only works if mt32 is enabled
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716, auto.

mpu401=intelligent
mididevice=default
midiconfig=
mt32rate=auto

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=false
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[printer]
#     printer: Enable printer emulation.
#         dpi: Resolution of printer (default 360).
#       width: Width of paper in 1/10 inch (default 85 = 8.5'').
#      height: Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput: Output method for finished pages:
#                png     : Creates PNG images (default)
#                ps      : Creates Postscript
#                bmp     : Creates BMP images (very huge files, not recommend)
#                printer : Send to an actual printer (Print dialog will appear)
#   multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.
#     docpath: The path where the output files are stored.
#     timeout: (in milliseconds) if nonzero: the time the page will
#              be ejected automatically after when no more data
#              arrives at the printer.

printer=true
dpi=360
width=85
height=110
printoutput=png
multipage=false
docpath=.
timeout=0

[parallel]
# parallel1: parallel1-3 -- set type of device connected to lpt port.
#            Can be:
#               reallpt (direct parallel port passthrough using Porttalk),
#               file (records data to a file or passes it to a device),
#               printer (virtual dot-matrix printer, see [printer] section)
#            Additional parameters must be in the same line in the form of
#            parameter:value.
#              for reallpt:
#              Windows:
#                realbase (the base address of your real parallel port).
#                  Default: 378
#                ecpbase (base address of the ECP registers, optional).
#              Linux: realport (the parallel port device i.e. /dev/parport0).
#              for file:
#                dev:<devname> (i.e. dev:lpt1) to forward data to a device,
#                or append:<file> appends data to the specified file.
#                Without the above parameters data is written to files in the capture dir.
#                Additional parameters: timeout:<milliseconds> = how long to wait before
#                closing the file on inactivity (default:500), addFF to add a formfeed when
#                closing, addLF to add a linefeed if the app doesn't, cp:<codepage number>
#                to perform codepage translation, i.e. cp:437
#              for printer:
#                printer still has it's own configuration section above.
# parallel2: see parallel1
# parallel3: see parallel1

parallel1=disabled
parallel2=disabled
parallel3=disabled

[glide]
#  glide: Enable glide emulation: true,false,emu.
# grport: I/O port to use for host communication.
#    lfb: LFB access: full,read,write,none.

glide=true
grport=600
lfb=full

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support. The default (=true) provides the best
#                 compatibility but certain applications may run better with
#                 other choices, or require EMS support to be disabled (=false)
#                 to work at all.
#                 Possible values: true, emsboard, emm386, false.
#            umb: Enable UMB support.
#      automount: Enable automatic mount.
# keyboardlayout: Language code of the keyboard layout (or none).
#          files: Enable/Disable logging of this type.

xms=true
ems=true
umb=true
automount=true
keyboardlayout=auto
files=127

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[ne2000]
#  ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
#  nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# macaddr: The physical address the emulator will use on your network.
#          If you have multiple DOSBoxes running on your network,
#          this has to be changed for each. AC:DE:48 is an address range reserved for
#          private use, so modify the last three number blocks.
#          I.e. AC:DE:48:88:99:AB.
# realnic: Specifies which of your network interfaces is used.
#          Write 'list' here to see the list of devices in the
#          Status Window. Then make your choice and put either the
#          interface number (2 or something) or a part of your adapters
#          name, e.g. VIA here.

ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

mount C .
imgmount d "./GAME.DAT" -t iso -fs iso
c:
cd TOMBRAID
cls
tomb.exe
exit



I also tried with another configuration, generated from dosbox, same problem:

Code: Select all
# This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
#                     to use a lower full/windowresolution, in order to avoid window size problems.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                     Possible values: surface, overlay, opengl, openglnb.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                     Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen       = false
fulldouble       = false
fullresolution   = original
windowresolution = original
output           = surface
autolock         = true
sensitivity      = 100
waitonerror      = true
priority         = higher,normal
mapperfile       = mapper-SVN.map
usescancodes     = true

[dosbox]
# language: Select another language file.
#  machine: The type of machine DOSBox tries to emulate.
#             Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language =
machine  = svga_s3
captures = capture
memsize  = 16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
#              then the scaler will be used even if the result might not be desired.
#              To fit a scaler in the resolution used at full screen may require a border or side bars,
#              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
#              Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip = 0
aspect    = false
scaler    = normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and
#              appropriate.
#              Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#              Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#              Setting this value too high results in sound dropouts and lags.
#              Cycles can be set in 3 ways:
#                'auto'          tries to guess what a game needs.
#                                It usually works, but can fail for certain games.
#                'fixed #number' will set a fixed amount of cycles. This is what you usually
#                                need if 'auto' fails (Example: fixed 4000).
#                'max'           will allocate as much cycles as your computer is able to
#                                handle.
#              Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core      = auto
cputype   = auto
cycles    = auto
cycleup   = 10
cycledown = 20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#              Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound   = false
rate      = 44100
blocksize = 1024
prebuffer = 25

[midi]
#     mpu401: Type of MPU-401 to emulate.
#               Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#               Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
#               Or in the case of coreaudio, you can specify a soundfont here.
#               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
#               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
#               See the README/Manual for more details.

mpu401     = intelligent
mididevice = default
midiconfig =

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#            Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#            Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#            Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#            Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#            Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#            Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#            Possible values: default, compat, fast, mame.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#            Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype  = sb16
sbbase  = 220
irq     = 7
dma     = 1
hdma    = 5
sbmixer = true
oplmode = auto
oplemu  = default
oplrate = 44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#             Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#             Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback. Patch sets used
#             with Timidity should work fine.

gus      = false
gusrate  = 44100
gusbase  = 240
gusirq   = 5
gusdma   = 3
ultradir = C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#              Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker = true
pcrate    = 44100
tandy     = auto
tandyrate = 44100
disney    = true

[joystick]
#  joysticktype: Type of joystick to emulate: auto (default), none,
#                  2axis (supports two joysticks),
#                  4axis (supports one joystick, first joystick used),
#                  4axis_2 (supports one joystick, second joystick used),
#                  fcs (Thrustmaster), ch (CH Flightstick).
#                  none disables joystick emulation.
#                  auto chooses emulation depending on real joystick(s).
#                  (Remember to reset dosbox's mapperfile if you saved it earlier)
#                  Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#         timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#      autofire: continuously fires as long as you keep the button pressed.
#        swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
#    buttonwrap: enable button wrapping at the number of emulated buttons.
# circularinput: enable translation of circular input to square output.
#                  Try enabling this if your left analog stick can only move in a circle.
#      deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.

joysticktype  = auto
timed         = true
autofire      = false
swap34        = false
buttonwrap    = false
circularinput = false
deadzone      = 10

[serial]
# serial1: set type of device connected to com port.
#            Can be disabled, dummy, modem, nullmodem, directserial.
#            Additional parameters must be in the same line in the form of
#            parameter:value. Parameter for all types is irq (optional).
#            for directserial: realport (required), rxdelay (optional).
#                             (realport:COM1 realport:ttyS0).
#            for modem: listenport (optional).
#            for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                           transparent, port, inhsocket (all optional).
#            Example: serial1=modem listenport:5000
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#            Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#            Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1 = dummy
serial2 = dummy
serial3 = disabled
serial4 = disabled

[glide]
#  glide: Enable glide emulation: true,false.
#    lfb: LFB access: full,full_noaux,read,read_noaux,write,write_noaux,none.
#           OpenGlide does not support locking aux buffer, please use _noaux modes.
# splash: Show 3dfx splash screen (requires 3dfxSpl2.dll).

glide  = true
lfb    = full_noaux
splash = true

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support. The default (=true) provides the best
#                   compatibility but certain applications may run better with
#                   other choices, or require EMS support to be disabled (=false)
#                   to work at all.
#                   Possible values: true, emsboard, emm386, false.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms            = true
ems            = true
umb            = true
keyboardlayout = auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx = false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.


mount C .
imgmount d "./GAME.DAT" -t iso -fs iso
c:
cd TOMBRAID
cls
tomb.exe
exit


Also, I forgot to mention this is what I start the game with:

Code: Select all
LD_LIBRARY_PATH=/usr/local/lib dosbox -conf dosboxTRLinux.conf
zikafi
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Posts: 7
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Re: Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-16 @ 22:11

I tried the other output options, and it seems that all the other values other than opengl and openglnb crash the game in a similar fashion.
zikafi
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Posts: 7
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Re: Darker polygons when running Tomb Raider with Glide

Postby kjliew » 2018-9-19 @ 19:05

My build on Ubuntu is fine. I use SVN version and several different releases, for eg. r3868, r4095 and the recent r4160. My test machines are having either entry-level NVIDIA graphics or Intel HD series.
You may want to look at fixing the following warning message.
"Glide:Detected incompatible guest ovl/dll!"

You may also want to try getting DOSBox compiled with 3Dfx voodoo1 chip emulation. In that case, you do not need OpenGlide, but you need GLIDE2X.OVL from real 3Dfx Voodoo driver releases. This is slower than using OpenGlide, and it is even slower on Linux if you happened to compile DOSBox for x64 build. However, if you have a decent CPU, then it really does not matter, especially for desktop class CPU.
kjliew
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Posts: 250
Joined: 2004-1-08 @ 03:03

Re: Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-21 @ 17:42

kjliew wrote:My build on Ubuntu is fine. I use SVN version and several different releases, for eg. r3868, r4095 and the recent r4160. My test machines are having either entry-level NVIDIA graphics or Intel HD series.
You may want to look at fixing the following warning message.
"Glide:Detected incompatible guest ovl/dll!"

You may also want to try getting DOSBox compiled with 3Dfx voodoo1 chip emulation. In that case, you do not need OpenGlide, but you need GLIDE2X.OVL from real 3Dfx Voodoo driver releases. This is slower than using OpenGlide, and it is even slower on Linux if you happened to compile DOSBox for x64 build. However, if you have a decent CPU, then it really does not matter, especially for desktop class CPU.


Thx for helping. Sorry to ask, but I'm a bit new to this and I feel unsure as to what I should do next.
When you talk about SVN build, you're talking about Dosbox right?
So what you'd do is compile this: https://sourceforge.net/p/dosbox/code-0/HEAD/tree/
using this patch: https://github.com/voyageur/openglide/b ... glide.diff
with this version of openglide: cvs -z3 -d:pserver:anonymous@openglide.cvs.sourceforge.net:/cvsroot/openglide co -P openglide
Am I right?

About "Glide:Detected incompatible guest ovl/dll!", I have no idea how I could fix that, or where I should look. Could it be the GLIDE2X.OVL bundled with steam version of the game? Any help appreciated.

I didn't know about the 3Dfx stuff, thanks for letting me know, I'll try that next if I'm still stuck.
zikafi
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Re: Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-21 @ 17:51

I removed the glide2x.ovl that I had copied inside the TOMBRAID folder, and i have a slightly more encouraging message, but it still segfaults:

Code: Select all
LD_LIBRARY_PATH=/usr/local/lib dosbox -conf dosboxTRLinux.conf
DOSBox version SVN
Copyright 2002-2018 DOSBox Team, published under GNU GPL.
---
CONFIG:Loading primary settings from config file dosboxTRLinux.conf
"openglhq" is not a valid value for variable: output.
It might now be reset to the default value: surface
"hardware2x" is not a valid value for variable: type.
It might now be reset to the default value: normal2x
MIXER: Got different values from SDL: freq 44100, blocksize 512
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI: Opened device:none
Glide:LFB access: read-write
DOSBox has switched to max cycles, because of the setting: cycles=auto.
If the game runs too fast, try a fixed cycles amount in DOSBox's options.
Glide:Activated
Glide:Resolution:640x480, LFB at 0x60000000 (physical) / 0x60000000 (linear)
Segmentation fault
zikafi
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Re: Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-23 @ 15:45




Thanks a lot, that fixed that particular issue, but I have another problem.
The video at the start of the game (with the snake in the desert) plays fine, but the ones that should play right before going to Lara's mansion or starting a game (after the circular menu) are just a black screen. I can hear the audio tho. Any idea?
zikafi
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Re: Darker polygons when running Tomb Raider with Glide

Postby kjliew » 2018-9-24 @ 18:27

zikafi wrote: The video at the start of the game (with the snake in the desert) plays fine, but the ones that should play right before going to Lara's mansion or starting a game (after the circular menu) are just a black screen. I can hear the audio tho. Any idea?


Did you happen to use "output=opengl" or " output=openglnb" again? I think that was still a problem only on Linux when OpenGL switching context from OpenGlide back to DOSBox. It may also depend on the Linux OpenGL implementation on your GPU. Nothing wrong with the in-game video, if you happen to go into Lara's mansion twice, the video would only show on 1st time and black screen on the 2nd. I remember using "output=surface" should fix this.

If you still get segmentation fault after using "output=surface", then try the following fix in src/gui/sdlmain.cpp:
<< #define SETMODE_SAVES 1
>> #define SETMODE_SAVES 0

Alternately, you can check out my 2-in-1 patch which includes both 3Dfx Glide pass-through and voodoo1 chip emulation.
https://www.vogons.org/viewtopic.php?f=32&t=21839&start=40#p361879
It patches against r3858 but I guess it is still good for current SVN. If not, let me know I can give you an updated patch for current SVN.
kjliew
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Posts: 250
Joined: 2004-1-08 @ 03:03

Re: Darker polygons when running Tomb Raider with Glide

Postby zikafi » 2018-9-24 @ 18:57

kjliew wrote:Did you happen to use "output=opengl" or " output=openglnb" again? I think that was still a problem only on Linux when OpenGL switching context from OpenGlide back to DOSBox. It may also depend on the Linux OpenGL implementation on your GPU. Nothing wrong with the in-game video, if you happen to go into Lara's mansion twice, the video would only show on 1st time and black screen on the 2nd. I remember using "output=surface" should fix this.


I use opengl because its the only one that goes ingame, using any other option segfaults when leaving the circular menu.

kjliew wrote:If you still get segmentation fault after using "output=surface", then try the following fix in src/gui/sdlmain.cpp:
<< #define SETMODE_SAVES 1
>> #define SETMODE_SAVES 0

Alternately, you can check out my 2-in-1 patch which includes both 3Dfx Glide pass-through and voodoo1 chip emulation.
https://www.vogons.org/viewtopic.php?f=32&t=21839&start=40#p361879
It patches against r3858 but I guess it is still good for current SVN. If not, let me know I can give you an updated patch for current SVN.



Tha a lot, really appreciate the support. I'll try this as soon as I can.
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