First post, by xcomcmdr
- Rank
- Oldbie
Hello,
With dgVoodoo >= 2.55 the game start to run without using it's ugly software mode again. Yes ! Thank you, Dege !
The remaining problem however, is that the game cannot go fullscreen, and the window is at 640x480 no matter what.
It tries to resize the window to what I set (1024x768) it seems, but fails.
Alt-Enter adds or remove the window chrome that's all.
Unchecking "Application controlled fullscren/windowed state" and/or "Disable Alt-Enter" doesn't change that. Neither does scaling or resolution forcing.
Attached :
dgVoodoo debug report, and screenshot
Demo downloaded from :
https://www.gamepressure.com/download.asp?ID=743
I'm using the full French release of the game, with Safedisc removed. But the demo behaves the same way.
(I am aware of the freeware version, but it is English only and it doesn't support the game's video cutscenes).
If needed, I can attach the regular executable for the full game.
Test system :
Intel Core i7 6700K
NVidia GeForce GTX 1070 (drivers v417.35)
Windows 10 x64 1809
dgVoodoo2 v2.55.4
Some more tidbits (might not be really interesting, just some stuff I noticed) :
Also, with WineD3D 4.0 rc6-staging for Windows, the game doesn't start and says "no software rasterizer available".
*Only* dgVoodoo v2.55 works with it, and makes it decide not ot use software mode. That's already really good news !
Also, it doesn't import ddraw, but loads it dynamically. I'm not used to that.
The game's GPU perfs evaluation test throws errors on modern systems. But copying a 'sniff.dat' file from a working system (Windows XP for example) doesn't change anything. 😒