Jo22 wrote on 2021-06-22, 18:54:
WDStudios wrote on 2021-06-21, 20:55:
More importantly, though, 4k and 8k are both widescreen formats, and widescreen is the spawn of Satan. We should instead be demanding 2048 x 1536 (or higher) displays!
That's why I liked the 16:10 ratio. It's wider than 4:3/5:4 but not too wide.
Anything wider than 4:3 is too wide. Anything taller than 4:3 is too tall. 5:4 is just as much the spawn of Satan as any widescreen format.
Jo22 wrote on 2021-06-22, 18:54:Because, a bit of widescreen isn't too bad, since we have two eyes,
side by side
and the traditional 4:3 CRT format isn't ideal either thus.
Wrong because:
1) You don't want the monitor to occupy your entire field of view; ergo, the aspect ratio of your field of view is irrelevant.
2) The aspect ratio of your FOV depends on how far away a surface is from your eyes. If something is only a few centimeters away from your face, then your FOV will be extremely wide. If you're looking at some mountains that are miles away, then the distance between your eyes is too small to matter. It would be like a 1.0000000001:1 aspect ratio.
3) Compatibility with pre-existing content is by far the most important - nay, the ONLY important - consideration. When Thomas Edison invented movie cameras and projectors, he chose a 4:3 aspect ratio, and this remained standard for all movies for decades. When TV was invented, its inventors chose to make it 4:3 as well, so that movies could be shown on it with no distortion or black bars. Then movie theaters and studios, perceiving the ability to watch movies on TV as a threat to their profit margins, went nuts and made up a bunch of different widescreen formats for the specific purpose of making their movies incompatible with televisions, just to encourage people to pay to watch movies in theaters rather than on TV (that's the real reason why widescreen formats exist, not any of this "you have two eyes so muh field of view" crap). Nonetheless, many directors chose to make their movies in fullscreen or "open matte" and crop the top and bottom of the image for theaters. Known examples include most of Wolfgang Petersen's films (Neverending Story, Air Force One) and the 1990 live-action Ninja Turtles movie. Then when computer monitors ("glass teletypes") were invented, their inventors wisely chose the aspect ratio used by 99% of everything that has ever been put on film, and any programs that displayed more than just text were written with this aspect ratio in mind. Even if they involved weird nonstandard SARs and PARs, the combination was almost always designed to yield a 4:3 DAR. Then some chucklefucks decided "you know what would be really fun? Making a bunch of monitors and televisions that can't correctly display 99% of everything ever made for theaters, television, or computers, and making that the new standard". And now nothing works correctly with anything else and there's no way to un-fuck the situation.
Jo22 wrote on 2021-06-22, 18:54:By the way, what about 21:9, or worse, 31:9? 😁
When Satan saw those, he realized that nine circles of Hell were not sufficient, and began work on excavating the tenth and eleventh circles just for the creators of those two aspect ratios.
Since people like posting system specs:
LGA 2011
Core i7 Sandy Bridge @ 3.6 ghz
4 GB of RAM in quad-channel
Geforce GTX 780
1600 x 1200 monitor
Dual-booting WinXP Integral Edition and Win7 Pro 64-bit
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XP compatibility is the hill that I will die on.