GoldFinger wrote:Thanks Paul,
I think I found the problem, it is exactly in the chroma keying, I changed the way palettes are handled but did not changed the ApplyKeyToPalette function.
UPDATE: Wrong, the problem was in the ChromakeyValue function and not in the Apply...
I will be releasing and 0.09 Alpha 8 right now
Kaminari wrote:Two thumbs up
Now there's only one peculiar problem remaining, as far as I can tell (I only got TR to test my teeth on, but it could affect other games as well). The transparency issue is completely gone... except when displaying the Inventory screen
Have a look:
Hope that helps.
Glidos wrote:Oh hang on: is this v1.19 of Glidos? Early versions didn't handle the menu background.
Craig, on the Croc stuff, I will need to think a little better to remove the transparency problem.
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