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Re: DOSBox Compilation Guides

Hi, thanks for all the work on the Visual Studio compilation guide! It got me most of the way to producing a working Dosbox exe from the SVN source. I have some updates where I deviated or made corrections. I used the multi text since I only have Visual Studio 2017 and it seemed to apply better. I'm …

Re: Request: CG shader support

Other than the aforementioned RetroArch, there is the Direct3D patch with HLSL shader support at least, which is strongly similar to CG anyway. HLSL and CG are very similar, but they aren't compatible. I don't know either language to port the CG shaders to HLSL. I tried a little by doing some …

Re: Request: CG shader support

Have you managed to get this to work? I'm on Windows 7 64-bit and anytime I run Dosbox in retrorach, the minute I select a game it stops working. I can get a prompt but, unfortunately, it won't let me type in all the keys. It makes me sad. It looks sooooo good with halation etc. In theory you could …

Request: CG shader support

I haven't been able to find any information or patches to support CG shaders. It seems like it could produce DirectX or OpenGL shaders and then DosBox should be able to use the large number of shaders of the libretro repository. Specifically, here: https://github.com/libretro/common-shaders Does a …

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