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Re: DOSBox Game Launcher (DOSBox Frontend)

Just dropped by to say I installed the RC1 and wanted to give kudos to rcblanke - this is an amazing update to an incredible piece of software. Thank you so much for all the work, making these gems more accessible for a new generation. This is priceless for preservation.

Re: DOSBox Game Launcher (DOSBox Frontend)

However, that should be resolved in the latest DBGL test build ( alpha 9 ), which should (almost) fully support DOSBox SVN, DOSBox Staging, DOSBox ECE and DOSBox-X. You can try it out if you want, but please do make a backup of your current DBGL files, as it may still have issues. Upgrade …

Re: DOSBox Game Launcher (DOSBox Frontend)

I apologize if this is the incorrect place to post this, I tried scanning over the history of this thread and didn't seem to find it anywhere. I notice that every time I edit a CONF file using the UI of DBGL, it seems to add the following lines: [speaker] pcspeaker=false ps1audio=off Even when I …

Re: Small issue with Sierra AGI games

Thanks, Ripsaw, this did indeed fix the weird blinking. Now, is there any way to use that implementation of Dosbox to run off of D-Fend? I tried instructing D-Fend to get the program from that directory, but it doesn't seem to work. I don't know if it's something to do with the GUI that Daum has, …

Re: Small issue with Sierra AGI games

Yeah, I am using Windows 8.1, maybe that was the reason - I could swear it wasn't this bad before. I am currently using the openglnb output. I tried enabling double buffering and increasing DosBox priority both in and out of focus to Highest and it at least FEELS a tiny bit faster, but still very …

Small issue with Sierra AGI games

Now, I hope I am not overstepping any boundaries, because this is not a huge issue, but I recently started replaying the old Sierra AGI games like King's Quest III and Space Quest I, and to me fullscreen was always the way to go. However, something is really bothering me. However, since when you pop …

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