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Re: dgVoodoo 2 for DirectX 11

Very exciting news Dege. We are eagerly anticipating the next version of dgVoodoo. One thing I wanted to mention quickly is that when using dgVoodoo, toggling the in-game score screen ON (with multiple players in-game) in Jedi Knight/Mysteries of the Sith drops the framerate severely. This is not …

Re: dgVoodoo 2 for DirectX 11

Thank you for your fascinating answer Dege. We in the community have been looking for insight into why this happens for some time now. The only solution would be porting the 'partial-access' method present in the Glide wrapper to the DX wrapper. It's on my todo list but still not implemented. :( …

Re: dgVoodoo 2 for DirectX 11

FRAMERATE PROBLEMS WITH DGVOODOO 2.45 - JEDI KNIGHT: DARK FORCES 2 AND MYSTERIES OF THE SITH UPDATE 11:50 AM EST: RadeonPro with VSYNC off only crashes Jedi Knight when you launch the game in windowed menu mode with the -windowgui switch. UPDATE 12:23 PM EST: Framerate increases dramatically as I …

Re: dgVoodoo 2 for DirectX 11

TO THE DGVOODOO 2 TEAM Thank you, thank you, thank you, thank you very much. The DGVoodoo fix has been working EXCELLENT for players of Jedi Knight: Dark Forces 2 and Mysteries of the Sith. Both of these games were "re-released" by Steam and GOG (Just today) WITHOUT any fixes for modern GPU's. I …

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