Dege wrote: What videocard do you have? xfx rx 480 gtr black edition Dege wrote: if textures are also 16 bit then indeed there is difference because quality loss comes from the textures themselves Can't dgVoodoo fix that with dithering?
With WARP everything works correctly (except for poor performance & windowed). dgVoodoo always renders in (at least) 32 bit internally so you'll get the same result . But, it's not the same result. 16bit + ordered4x4 (WARP)(doesn't dgVoodoo dither banding thats baked into textures?) 16bit ordered4x4 …
dgVoodoo2 gives me white textures in 16-bit mode. It works fine with 32-bit +dithering, but I think it's not quite the same as 16-bit + dithering. So, the question is, am I right that 32-bit + dithering ≠ 16-bit + dithering and whats the point of applying dithering over 32-bit mode? And how to get …