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Re: Is this the possibility of a Power VR SGL Wrapper?

Wow, this is amazing! Above and beyond my expectations. You are fantastic. I wish you all the time in the world to work on these, but we've been this patient so far, what's another five years? :D You should be able to find all the SDKs on VOGONSDrivers thanks to all the work from people who have …

Re: Mechanical gaming keyboard without media and macro keys

in Milliways
obobskivich wrote: I know, bumping an old thread, but just came across this today: http://www.corsair.com/en-us/landing/k70-k95-rgb That looks great, and the only "media key" is a volume slider/mute. Seems fairly unobtrusive for OP's requirements, if you're not counting the power/lock buttons.

Re: Is this the possibility of a Power VR SGL Wrapper?

https://www.youtube.com/user/Tuxality/videos Hmmmm... it seems like you might be right? Given the development videos, looks legit to me. Tuxality is already a member here: http://www.vogons.org/memberlist.php?mode=viewprofile&u=23351 ... and previously made a patch for Virtual-On: http://redtux. …

Re: Carmageddon D3D acceleration in DOS

in Windows
NGlide works with Win9x if you have DX9 videocard (GF FX/6xxx, Radeon 9xxx/Xxxx). Tested by myself. :) Unfortunately my Radeon X850 PE Agp died from the bad soldering and I not test latest nGlide versions in Win9x. Thanks Gamecollector, fixed. However, you would still need to use Glidos to wrap …

Re: Carmageddon D3D acceleration in DOS

in Windows
What will it take to get hardware acceleration working with the G200 in DOS? To REALLY answer your question: This would require: - Creating DOS OpenGL hardware accelerated drivers for Matrox G200 (there is some Matrox G200 documentation released that could help with this, and some you can get from …

Re: Carmageddon D3D acceleration in DOS

in Windows
I'd like to say that I'm less sleep-deprived now, but I'm not. To begin: Widening your supported specifications to Windows 9x gives you the ability to use wrappers that support DOS command-prompt windows in Windows. As of this writing, that includes: - dgVoodoo 1.x - Glidos (which uses OpenGlide) ** …

Re: Carmageddon D3D acceleration in DOS

in Windows
As far as I know, with all my digging with wrappers... can't be done natively in DOS. It just doesn't have the generic hardware acceleration support for 3D cards. The only common 3D gaming hardware-accelerated rendering APIs that the Matrox G200 supported was Direct3D and OpenGL. You can't run …

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