Re: dgVoodoo 2 for DirectX 11
Posted on 2013-08-31, 00:24
I think writing a DDraw wrapper is not a work of 5 minutes, but since I realized that a DDraw component would have another use than just enabling OGL wrapping, I'm getting thinking about developing it. ... If I treat dgVoodoo as a graphic driver, it could be augmented with a DDraw component. But …