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Midtown Madness - no D3D under Win7

Hello folks, yet another problem probably due to large amount of video RAM. Motoracer 1 and 2 have parameters to get around this. How can I proceed with Midtown Madness? According to readme it's detecting only 4MB of video RAM.

Re: Flight Unlimited '95 on Windows 7, possible?

Is your desktop normally running at a 16:9 resolution? I found out a while ago that Popcap's games do not scale properly unless the desktop resolution is 4:3 before the game is launched. (It's some really weird, old DirectX thing not supported by nvidia's drivers.) I had already tried that, but …

Re: Flight Unlimited '95 on Windows 7, possible?

Ok, I managed to run it under Win7 by removing every resolution from the nvidia .inf file in the driver install folder, however I'd only have the basic 4:3 modes plus the monitor's native resolution. One of the resolution modes is certainly causing this. The game might be trying to switch to it …

Re: MotoRacer 1 - Not enough video memory for D3D

Just checked, and yes, I'm having that same problem. I'm using a patch to work under Windows XP because the original game (patched or not) complains that cannot find some stuff on NT kernels. Unfortunately Nvidia's fps limiter didn't fix the problem. I don't seem to be having this with MR1. None of …

Re: MotoRacer 1 - Not enough video memory for D3D

not sure it can be fixed (thought it allways existed this is mr1 or mr2 ) tip: The cpu riders race on a perfect Line. So what you have to do to beat them is to find the best Line in the tracks, Drive on the Line with them and use the wheelie to overtake them where you can and then get back on the …

Re: MotoRacer 1 - Not enough video memory for D3D

try this for mr2 -d3d -KeepAvailableVram3800000000 or open motoracer2.ini make sure it matches [Settings] D3D=true Language=English ManualSettings=-D3D -KeepAvailableVram800000000 Params=-KeepAvailableVram800000000 and run by double clicking on the exe (dont use the shortcut) or try moving the avi …

MotoRacer 1 - Not enough video memory for D3D

Since I got my GTX460 I haven't been able to run MotoRacer in D3D mode, probably because it has more memory than my previous GTX260 or Win7 sharing system memory (I had XP before). Is there any possible way to limit video texture memory so it can run in D3D mode?

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