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Re: VOODOO 2 SLI Memory reporting

I feel like Scali right now... "half-the-work" by dealing with even/odd scanlines won't cancel out the fact there's two PCI cards with redundant memory to deal with. V2 SLI wasn't very future-proof regarding games with constant memory reads+writes, dynamic lightmap uploads, and more texture use. And …

Re: VOODOO 2 SLI Memory reporting

Wouldnt that "practically" double the memory? Maybe for the framebuffer, but however it won't do anything regarding texture thrashing as both cards would need the same textures loaded to draw the same scene. It'll actually be worse than a single V2 when it thrashes with twice the PCI bandwidth …

Re: VOODOO 2 SLI Memory reporting

I've seen somewhere that the voodoo's will do some sort of directdraw? They still technically could (required for DirectX driver compliancy IIRC) and there's a few DirectDraw games that are too friendly enough to allow blitting to the Voodoo/Voodoo2 (like SimCity 3000) - it will be very slow though …

Re: VOODOO 2 SLI Memory reporting

Know that having a SLI setup doesn't mean there's more texture memory to work with. It's more about the extra bit of framebuffer with more lines it can draw. Sometimes it can be slower with some games that have to read/write to the framebuffer of both cards (i.e. many later D3D games) (little OT, …

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