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Re: PCEm. Another PC emulator.

Yeah PCem's all for getting the target performance right. Offloading 3d to hardware would bring far too much inaccurate representation, external variables of potential unstability (GPU drivers) and fantasy speed. There's also been many similar requests for virtualization that also would have the …

Re: Wrath: Aeon of Ruin

in Milliways
It's supposedly out on early access by now. So far the biggest complaint i've seen (from a certain echo chamber) is how it's "betraying the quake engine" by not having air strafing. 🙄

Re: AWE64 WaveSynth effects?

AWE64 can also apply reverb/chorus to the integrated CQM FM too. You could crank it up in DOS with AWEUTIL and enjoy Zone66 with super reverb or so WaveGuide is the software synth stuff to make that "64" marketing point meet. It even functions on AWE32 but creative doesn't want you to know that.

Re: emulation of a slow isa graphics card in Doom

I tried to do something similar in openarena once, but that's far less accurate. r_slowness is a cvar on the Github-hosted OA engine that gathers all the stats for the rendering similar to r_speeds but then does a bit of math to accumulate CPU slowdown and GPU slowdown with simulated bottlenecks …

Re: Half Life 1 textures on S3 Virge

Typically that's a cheat/developer cvar in standard id tech 2/3 (r_lightmap 1) Also these virge screens appear to come from the D3D backend. The Techland S3 MiniGL found in Crime Cities seems to do a better job (PCem shot follows) tcs3d.png Other useful cvars: gl_round_down 1 gl_lightholes 0 gl_ …

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