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Re: Sound effects and MIDI work, but no DOS games can produce traditional "soundblaster" music (running within Windows ME)

The cards are good for old titles supporting SoundScape or some Amiga MOD trackers, maybe. ES1371-3 loses some of that Soundscape support. Roughly the difference between ES1370 and ES1371 are big changes for AC'97 compliance (like going from 44k to 48k native), and increasing Creative interference …

Re: We Need to Preserve the Vanilla Quake Experience for Modern Systems

in DOS
Winquake is a vanilla quake too and did support 320x200/640x400. Often those modes don't show up on modern video card drivers, but some do still have them (Intel HD for example) and this aspect ratio stuff... stock quake always strictly calculated a 320x240 4:3 aspect FOV, and sure quake's software …

Re: Why is Win 9x compatibility/emulation so difficult?

in Milliways
@leileilol You have your right of choice and so do I. :happy: And, I did not mention Glide pass-through at all for DOSBox Direct3D acceleration if you are not aware that DOSBox has Voodoo chip emulation that run with real 3Dfx Win9x driver from Diamond Monster3D and that means acceleration for …

Re: Why is Win 9x compatibility/emulation so difficult?

in Milliways
DOSBox is another good and near perfect Windows 98 emulator from my point of view. Its Voodoo chip emulation, though not quite perfect, provides decent acceleration for legacy Direct3D games that fall under the misery of Direct3D APIs immaturity during DX3 to DX5. no (also any concept of glide …

Re: Tech Reads in the early '90s

In the US it was Compute! and PC Magazine being a couple of the major ones, and Computer Gaming World also covered plenty of gaming relevant tech in the time as well. Yeah there's a heavy x86 PC bias 😀 though there are times when CGW covered some notable Mac games.

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