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Re: What makes something Retro

in Milliways
Glide's an API. Glide doesn't know age. Glide can get wrapped by anything new. Voodoo hardware is not required for Glide. Drivers for Voodoo hardware support Glide. If other companies (nvidia, amd etc) ever cared about a minor API and wanted a way to waste their money, they could've made their …

Re: A game of spotting THE explosion sprite

in Milliways
Shadow Master features it a ton. Also Warhawk! Another 1995 example Do FMV games count? Deadly Tide has plenty. Expendable. more like THE explosionable Don't forget Half-Life! It uses it rotated 90 degrees for vertical positioning but it definitely is THE sprite. over and over and over

Re: Duke3d Some areas laggy 2.2Ghz 6800GT 512Ram

in DOS
the mirror shouldn't be the problem as Build renders it like an extra room with extra sprites and there's similar "portals" all over the game that provide connectivity within levels. If there's anything that should give Duke3D a performance dip on that hardware, it's any translucency effect in a …

Re: Unreal Engine 1 for experts

in Milliways
Epic was only really open about external documentation starting from UnrealEngine2 (especially with tutorial DVDs made for that, UT2003/4 in particular). They had a complete wiki at one point which covered UE1 and 2 (both engines are literally related, unlike UE3/UE4) but most of it had a NDA …

Re: 1997 DOS games with high system requirements

in DOS
It's not 1997 nor DOS at that point. 1997 didn't have the Voodoo2 either (and 3dfx cards aren't really a "high requirement" nor were there many games that flatout reqruied them from the get go in 1997. A Voodoo Graphics was relatively inexpensive compared to MMX-capable Intel processors alone)

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