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Re: PowerVR Fun Thread

And here's the same shot as above but with the RGB565 channels split off, reposterized and rejoined to work around PCX2's odd RGB565 output (that I should reverse into a shader some day...) The amount of colors is identical. it's almost like it's outputting RGB454

Re: PowerVR Fun Thread

If anyone's curious about how Hardwar looks on the PCX2... All of the flares seem to lose their white blend (despite being all entirely alpha blended so it could've worked. Probably a sorting compromise) Supported resolutions range from 640x400 to 1024x768. No 640x480. Max fog distance, building …

Re: Mac Emulation on Windows

The first iMacs had Rages and there are Mac versions of Voodoo3s out there. i'd think it's more likely for a Sheeps Haver to get v3 emulation than ahything else it supported though the state of mac emulators these days seems to be generally dead-for-years + frontend maintenance on a forum so not …

Re: Is Windows 3.1 or Older Necessary?

No. There's no real advantage in Win3.1 gaming. Those that did were done with WinG which was pretty late in the Win3.1 life anyway (and border into the Win95 release schedule) Probably the only reason to keep Win3.1 around is for those old icon-based novelty programs and some of the vanity shells …

Re: Strange thing is. First 2.5D games look better than those first full 3d games. So technology doest not matter.

Quake's art was actually quite top notch and all the monsters are well animated. However that game was rather rushed and didn't implement a lot of things and spackle that Doom had (weapon drawing/holstering, sound pitches, transparent textures, proper invisibility effects, automap, etc). Hell, even …

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