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Re: DOSBox problems on flashdrive

You could do it relatively if dosbox is located on the same partition. Say you have DOSBox in E:\dosgames\dosbox And you can have these as your mounts: mount C: .\..\ mount D: .\..\dfcd -t cdrom -label Daggerfall So then it'll work on whatever drive letter the host OS assigns your flashdrive to. I …

Re: Quake for Win98 or XP

in Windows
The official GLQuake ports run very dark on Nvidia cards IIRC. There's no easy way of raising the brightness. They run "dark" on anything not produced by 3dfx because 3dfx forces a high gamma of 1.7 to make you believe that's the standard setting. Just kick up your gamma manually, or use a newer …

Re: 8 bit Diablo - feasible or no?

in Milliways
And the isometric perspective shouldn't work against it either. Not sure about the memory required to have monster sprites and UI panels that pop in along with smooth scrolling however. You'd also have to do some clever shift trick to do shadows, or excise those completely

Re: 8 bit Diablo - feasible or no?

in Milliways
No. Procedural generation wasn't out of the ordinary in the 8-bit era and neither was dungeons of mass skeletons to slaughter with 4 players in realtime. Diablo's definitely feasible in whatever hypothetical 8-bit you're thinking of. I'm assuming you're going for AT 286s in mind.

Re: Quake for Win98 or XP

in Windows
That depends on the release. Later Activision releases bundled GLQuake 0.97 (and vQuake for some odd reason even if it's a 2001 rerelease). There's also some VQuake shareware bundles with some Rendition cards. Also I'd advise against a lot of horrible old crufty sourceports like joequake and the …

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