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Re: Ancient DOS Games Webshow

Adjusting sound sampling rate/bits helps the memory. 16mb can be too slow for Blood if you play with 22khz 16bit sound, and it's been this way since 1.00. The 16mb player probably used 11khz and 8bit sound This also applies to Shadow Warrior which also similarly treads the limits of 16mb memory …

Re: My 486 (150MHz and Voodoo! :)

Voodoo2 > Voodoo1 for 486. Don't underestimate multitexturing, means less passes of polygons through the slow bus. It's also possible to "run" Quake III Arena on a 486 with a Voodoo2 also :) should roughly be 4-7fps, most of the CPU being sucked on the sound and shader code (realtime texturemapping …

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