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Re: Engoo Quake 1 Port

I am lost why it faults there as well since it seems to suddenly generate the 15bpp lookup twice . You'd probably have to do some process of elimination I also wanted to detect the CPU speed at that part so it would skip the 18bpp generation by default and process the other lookup tables using the …

Re: Engoo Quake 1 Port

The current version *could* be fixed to work in DOS again, but that would require intense regression testing between various revisions (segfaults during lookup generation). The DOS version broke around when water reflections were added. There was more optimization for colored lighting since 228d, …

Re: VGA Capture Thread

I've been uploading interlaced captures recently. I'll wait and see what it does to those... The 30fps limit is an internet deadlock that really needs breaking. It's been the bane of the fighting game community for so long.

Re: nGlide vs dgVoodoo

I dont' mean SweetFX, I mean EFX+SweetFX, that's different. It's SweetFX ported to EFX (Another but more open D3D9 shader wrapper). and I certainly don't use it for enhancing the graphics :P but it would be better (and preferred) if the glide wrappers had their own multipass postprocess shader …

Re: Remember Old CD-ROM Shovelware?

in Milliways
Shovelware, like 'abandonware', is a term that mutated into something else entirely, like "non-shooting games i don't like according to zombie-game-loving youtubers". You'll see this term applied to games like Tex Murphy, 11th Hour, Descent, et al.. and if they're 320x200 only, expect an unrealistic …

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