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Re: dgVoodoo 2 for DirectX 11

Or a wacky way to support "HD" resolutions with 2D elements scaled since Sin didn't have any on the list, or GoG ignorantly assumed it was a Glide game. There is quality loss going that path anyway since Sin does have a lot of 24/32-bit textures, to the point the software mode has unique palettes …

Re: dgVoodoo 2 for DirectX 11

Probably some initialization screwup. It literally does a vid_restart to your preferred mode or whatever after logging in. I've had this mess up on an actual Voodoo2 before where it would lead to the DOS text mode displaying 2 screen buffers of the Sin menu Dunno why you want to run Sin in a Glide …

Re: Can DOSBox replace a real DOS machine?

in Milliways
Kreshna Aryaguna Nurzaman wrote: The kind of games DOSBOX just don't work well are late DOS games, with hi-res, unacellerated 3D games like Jane's ATF (not ATF Gold) or F-22 Lightning II. Both games seem to run fine for me at 640x480.

Re: Can DOSBox replace a real DOS machine?

in Milliways
Emulation isn't perfect. DOSBox isn't accurate on the whole per-clock thing where you'll always need to adjust your cycles. It is a nice convenience though and is great for newcomers who don't want all this TSR/memory configuration bullshit to play a game they missed out on (except for rare cases …

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