VOGONS

Common searches


Search results

Display options

Re: HALF-LIFE

in Windows
What are "overbrights", please? Doubled lightmap sampling which causes light samples above full bright to appear much brighter. This can give out more volumnous appearances of light. This feature goes back to Quake v1.00 starting July 1996. It wasn't implemented in GLQuake (clamped) and Quake2's GL …

Re: Are casual games dead?

in Milliways
They're on steam too, unfortunately the followers of a certain cynical brit are calling for censorship of them to reduce available consumer choices because it's not a shooter.

Re: Q3V - a Q3A hack-up, just for Vogons!

in Milliways
It's not Punkbuster protected. P.S. This renderer is slow ... P4 3.2 GHz + Voodoo2 12 MB. And what ICD are you using? I'd imagine those "fast" Mesa3D-based ones might not implement paletted textures... remember to enable paletted, r_textureBits 8 and r_ext_paletted_texture 1. If paletted texture …

Re: HALF-LIFE

in Windows
Mau1wurf1977 wrote: So if I have a high resolution monitor, the better option would be a Geforce at 1600 x 1200 with OpenGL? Direct3D for overbrights. HL's OpenGL support clamps that for legacy compatibility.

Re: measuring the passage of time

in Milliways
Pop culture is common to measure by. When I had a 486 it was FRIGGIN DINOSAURS EVERYWEHRE YOU LOOK. Sometimes it's also the whirr of specific hard drives and cd-rom drives that can set the stage. My 486 had Mitsumi and Conner....

Re: HALF-LIFE

in Windows
d1stortion wrote: Also MiniGL crashes when the resolution is set to >1024x768. Understandably, since that particularly MiniGL driver was specifically designed for Voodoo Graphics and Voodoo2. Later Banshee drivers don't have to use it 😀

Re: FX5200 vs 9800

Yeah - what was I specifically referencing was what the game calls "Trails" in its settings Trails did exist on the PC GTAIII however. I'd imagine DMA would take it out for GTAVC just because how crappy it looked. Rather noticably crappy if your game prefers a locked FPS... Also GTAVC did some …

Re: FX5200 vs 9800

Vice City used no pixel shaders at all. It's purely DX7 features at best, though it technically looks more like a DX5 game (its data is mostly 8-bit paletted textures......that get converted to 24/32-bit DXTs on the first run). Also the fanciest thing UT2004 could do are specific multitexture …

Page 264 of 516