Re: HALF-LIFE
Posted on 2014-04-05, 22:13
What are "overbrights", please? Doubled lightmap sampling which causes light samples above full bright to appear much brighter. This can give out more volumnous appearances of light. This feature goes back to Quake v1.00 starting July 1996. It wasn't implemented in GLQuake (clamped) and Quake2's GL …