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Re: Texture errors in Build engine games

On auto, when it detects a protected mode program, it'll go to maximum possible cycles you can emulate (to be fair, auto was implemented when people complained constantly about how slow Doom runs at 3000 cycles being the normal default, and there was no Core i7). You can set this to use a percentage …

Re: Q3V - a Q3A hack-up, just for Vogons!

in Milliways
Just chop off the .zip extension. .pk3 isn't allowed on Vogons :( -GLSL instead of the q3 shader system That would be fine if you parsed the old shaders just to layer textures or find tcGens and substitute other effects for it like cubemapping reflecting the current scene in GLSL. At least have two …

Q3V - a Q3A hack-up, just for Vogons!

in Milliways
Here's an edited Q3A with paletted texture support, among other minor things (forcing nearest in software GL, hor+ widescreen, etc). Edited source files included. Because of those two benchmark threads, i've decided to get this out sooner. To use palettes, set r_textureBits 8. r_ext_paletted_texture …

Re: All your Windows 7 are belong to us.

in Milliways
You wouldn't like any Linux flavor either. It's pretty constricting to 'try' it on a small partition, then it insists you must use your home folder for everything, and games being installed to /usr/share or something that definitely sin't the familiar tune to "D:\Games\"

Re: Garbo archive

in Milliways
I missed sunet.se as well. And HappyPuppy, GamesDomain, Gamehead, 3dgamers.org, 3dfiles, etc... :P HappyPuppy was useful since they went out of their way to list about every game out there no matter how obscure it was (as well as Lord Soth's multiplayer games list)- which lead me to games found only …

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