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Re: "overkill" system for original half-life

in Milliways
I believe this thread is referring to the original WON-based Half-Life, not some hacked one or some suspicious 'xash' one. Increasing map size through 'hax' also affects the network protocol and is prohibitly expensive without a total rewrite. Half-Life's Direct3D does something its OpenGL doesn't …

Re: Windows OPL3 Synthesizer

This midi. There's a hanging note in there somewhere, only tested in Media Player Classic Home Cinema so i'm not sure if it's the midi's end, mpc's end or the synth's end. Also it sounds hilarious with the 2x2 driver.

Re: "overkill" system for original half-life

in Milliways
The only way I can see Half-Life "still lags" on newer machines is the software renderer's poor handling of the expanded surfacecache at a higher res. On the other hand OpenGL and Direct3D should be 'perfect' for anything above 700MHz with a competent 3d accelerator. Also be aware Half-Life is still …

Re: How I Would Have Ended BioShock (brilliant!)

in Milliways
It's more of a publisher thing as I see it. Saints Row The Third and 4 are finally getting modding tools after a publisher switch from THQ to Deep Silver for example, and unlike many recent games, the developers are keeping in touch with the community...

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