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Re: Looking for a old game.

in Milliways
I don't like GOG period for their stunt of getting their big publicity through referrals on warez sites and their marketing practices on them "fixing" the games and selling on the fixes (implying there's no way of playing it on modern systems unless you buy it from GOG), and as such I don't have a …

Re: Simple XP rig

(SB16 Value,CT2770,uses OPL chip) not much point when it's on XP... overall this is one of the worst 'xp' machines i've seen, even the Radeon 7000 is very prohibitive for gaming potential, and we know this "runs fast" is all bluffing. Give it a month of use and it won't. 512MB RAM won't save it, no …

Re: Installing DOS games using DOSbox

This would be much simpler if you owned the game, then you'd have a much simple and easy way to just have to mount your actual disc drive, and actually physically insert the discs when asked... DOSBox mounting ISOs are for those who image their own CDs for preparation of a disc-less machine or just …

Re: id tech 3 settings

in Milliways
Setting "Voodoo" will set r_gldriver to 3dfxvgl (ICD included with more recent V1/V2 drivers). It's meant for selecting the Voodoo Graphics/Voodoo2. It will use this first if it detects a Voodoo1/2 card (on the assumption that host card is 2D only). If you have a Voodoo Banshee and up this setting …

Re: Half-Life vs. Unreal

in Milliways
I also liked Klingon Honor Guard at the time. In some bits it's kind of more ambitious than Unreal (cameras, physics on items and particle effects and decals) but it fails a bit in the art and animation department and some of the combat is a bit of a luck shoot, and the music is just CD audio and …

Re: Half-Life vs. Unreal

in Milliways
but 3Dfx was the only hardware acceleration you could use initially *cough*PowerVR SGL*cough* Unreal did influence Half-Life a bit late in the development though. There wasn't flares until much much later in 98. Eventually down the road (2003-04ish Steam updates) it gained detail texture support :)

Re: Half-Life vs. Unreal

in Milliways
Unreal didn't make me reload my glock an excess amount of times or have a corrupt menu screen buffer bug that was annoying to work around..... also HL's mouse movement's bad as well - you'll have to add the -noforcemparms parameter. There's also the coding to mention - Unrealscript didn't REQUIRE AN …

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