VOGONS

Common searches


Search results

Display options

Re: Is VMWare a good solution for Window gaming?

in Windows
You can also get hardware-accelerated graphics in XP on VirtualBox, however timing and input issues exist for that as well - especially mouse snapping..... and that's still not Win9x gaming. There was an old post claiming how wrong I was for Win9x not supported in VirtualBox by bringing up XP stuff …

Re: Is VMWare a good solution for Window gaming?

in Windows
I don't think any VM software is a good solution for Windows 9x gaming at this point. PCem is maturing and great for the 486 level Win9x gaming, DOSbox is unsupported and heavily trialanderror experimental (but rather speedy when it does work), VirtualBox does not support DirectX or anything more …

Re: Total conversions/mods that became standalone games

in Milliways
apparently it was released as freeware in 2006 in a form that no longer requires Quake. It's unmodiifed from its 1997 form except for a few progs.dat fixes, and there's no such modification that would make it a standalone game and it does not include an engine. It's because the sourceports don't …

Re: Very Angry at a Company Called "Nekki Gmbh"

in Milliways
Engoo had a similar problem. I made lots of graphical effects for years (colored lighting, textured additive particles with fade, and coronas that fade under models and sprites), and still hadn't solved the 8bpp garbage bug in Windows 7 - WHICH IS THE OS I WAS DEVELOPING IT IN 🙁

Re: Emulation: how much accuracy is enough?

in Milliways
Most games don't care what your system is. DOSBox works well for anything not so fussy and meets most cases of 'i just want to play this damn dos game on my damn pc'. You might like PCem for the other. Having the game's speed limited by MHz, cache, and video bus is a lot more consistent than a cycle …

Re: PowerVR Fun Thread

If you can, try the original release build (400) or even the demo (348) and don't apply the hex editing step. It looks much better in the older builds. I haven't tried it progressively patched to see what exact version the SGLdrv screws up though...

Re: PowerVR Fun Thread

No because SGLDrv.dll (like the rest of the DLLs) are built on headers tied to the specific Core.dll and Engine.dll libraries. You can not mix and match drivers between versions or other UnrealEngine games.

Page 282 of 516