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Re: 3dfx filter shader!

in Milliways
Thanks for the support, guys. The shaders will be here . Requires the efx + SweetFX bundle found in the recent posts of this thread . While it's still buggy and highly approximate (no proper dither) i'm very pleased on the way it's turned out so far. Been playing for HOURS at its current stage …

Re: Looking for a old game.

in Milliways
I think there was a 1997 game with cars and a postapocalyptic setting in a top-down perspective in a palette of mostly green and brown, forgot the name, and I can't bear to browse on Mobylames for it 😒 Can't confirm any 'holes' though....

Re: 3dfx GLSL filter shader?

in Milliways
Here are the EFX+SweetFX shaders so far, which could use a *lot* of improvement in the 'dither' and 'filter' aspects: http://leileilol.mancubus.net/shaders/cg/leifx_reduct.h http://leileilol.mancubus.net/shaders/cg/leifx_filter.h EDIT: I've updated with a 5-pass method which kills a lot of awful …

Re: Unreal 1 and A3D cards.

in Windows
Great Hierophant wrote: However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced. Not even this?

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