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Re: Video bios usage in DOSBox

Loading the S3 BIOS will also strip the supported VESA modes, which you can then run the good ol' s3vbe20 to restore back :) I dumped my s3 card (and a couple of other cards) and it's a blast from the past seeing them boot together with the CRT shader. Don't forget that loading video bioses will …

Re: D3D 5.0, best card for the job?

in Windows
I have experience with the similar i751 and I thought its 16-bit banding was horrible, looking far worse than Voodoo. I wouldn't count on that for being a 3dfx substitute. Its control panel isn't even good - just seems to be redundant resolution setting menus. If you want to experience "poor man's …

Re: OpenGL-to-Direct3D Wrapper inside Quake 3?

in Windows
The reason it's going Direct3D because Microsoft provides an OpenGL ICD that redirects to another (C:\WINDOWS\SYSTEM\OPENGL32.DLL or C:\WINDOWS\SYSTEM32\OPENGL32.DLL). When a video card's drivers are installed, some lines in the system registry changes to allow OpenGL32 to redirect the calls ( …

Re: The Wrapper Collection Project

I am finding it hard to call pure graphics libraries "wrappers", we'll see. TinyGL could become a standalone wrapper with some clever recoding, shame no one has done it yet. As for MGL, that's just a 2D graphics drawing library that must be linked to and written for and only a few games use it ( …

Re: OpenGL-to-Direct3D Wrapper inside Quake 3?

in Windows
Carmack's .plan files never mentioned a wrapper either. The other day he had to tweet debunking some misinformation about the game's allegedly "self-learning and adapting neural network" bot AI. Does he also have to tweet about some random guy's bullshit about a D3D wrapper in Q3A too? There is no …

Re: OpenGL-to-Direct3D Wrapper inside Quake 3?

in Windows
Public Q3 source only has punkbuster/mplayer code stripped. The "missing wrapper" in quake3 is just placebo. Try compiling Quake3's public source with VC6/7 and compare Release executable sizes. Including a complete GL wrapper would send it far over 800kb...

Re: OpenGL-to-Direct3D Wrapper inside Quake 3?

in Windows
Not even the releases even make a reference or link to any Direct3D term. Dependency walker sure doesn't show any link to d3dim.dll. There is no wrapper within Quake3. It's going Direct3D because Windows detected the game, saw no video, and is taking over.

Re: OpenGL-to-Direct3D Wrapper inside Quake 3?

in Windows
Geri wrote: i think this wrapper is inside quake3 itself, Quake3 has no wrapper and ships with no wrapper. As someone who has hacked around its rendering code from time to time I can assure you there's no going to any API but OpenGL from Quake3's end.

Re: Dos games with no EXE

in DOS
Even if the disk is damaged, the exe files should still be there, though corrupted. unless the file table is corrupted. then you're screwed. There is no DOS game that is not without binary legally. Whcih reminds me of a certain posters' threads about wanting help for "ScummVM games" that don't carry …

Re: Post your current desktop here :D (56k warning)

in Milliways
You know it's going to be Origin exclusive, so it's already a lost cause :( Steam's alright with me, but Origin, GFWL and Uplay are truly evil DRM schemes that exist to capitalize on vendor lock-in and artificial scarcity (especially Uplay with its limited period of downloading). Shame I have to …

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