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Re: Gabriel Knight 1 bad resolution

Might also help to use the VGA driver and not the SVGA driver. That just has hi-res interface graphics and little else. You'll get less pixel distortion that way. If it's about the fact the game's made for 320x200 - the CD-ROM drive wasn't adopted everywhere yet and a SVGA adventure game on floppies …

Re: Direct3D games in DosBox

Doesn't sound too wrong for me, it used to be common sense to run the desktop in 16-bit color for avoiding initialization issues with 3dfx Voodoo cards. I know my S3 card supported 32-bit color, and I never used it in the day.

Re: Direct3D games in DosBox

If using OSFMount is just for putting Win98 in the image, don't forget you could image your Win98SE CD and then just mount that in DOSBox while using a Win98SE startup diskette to boot with. It's what I do, though what I do is also use WinImage when I need to inject a file (i.e. like a winzip, a …

Re: Dosbox Daum - Constant 60FPS at all times?

edit: the next version of the patch will also support forcing full updates from the shader, so the alpha-feedback shaders (as posted by leileilol above) will work correctly. relevant because this will also stop the 'steam overlay is slow' problem. As for this "why do you need that"...... ever had …

Re: Intel AL440LX

So to complain for the 66MHz FSB only and the AGP 2x only it is a bit similar to owning an early PCI 1.0 motherboard and hate it for the not supported PCI 2.0 cards. I was seriously trying to clock it as high as I could for decent Q3 framerates, it shouldn't feel so obsolete just a year after the …

Re: Forsaken

in Windows
16-bit color games should initialize in Windows 7. It's more of the fact that the RadeonHD deprecates even more legacy Direct3D caps from the dx2-6 days. Also the software renderer in Forsaken doesn't even work for me either.

Re: Intel AL440LX

I only really hate it for the fact I can't overclock the FSB much past 66mhz. I reach a freeze by 75mhz. I'm also limited by the choice of AGP cards due to the voltage requirement of the early AGP slot, so the 1999-2000 gap of unregulated AGP video cards (mostly Nvidia TNT2/Geforce and S3 Savage4/ …

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