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Re: 3D Accelerator Comparison Thread

Quick Q: Should I do a compact OA build with no sounds, just one level and two player models and a couple demo files (benchmarking/screenshot taking), just for this thread? I want to see how bad opengl implementations screw up on obscure hardware. 😀 but SDL might fault it first.

Re: TEN

in Milliways
All I mostly remember my online gaming time those days was Subspace*, BattleCity *, Warheads, netWAR, ARC*, Wizwar!, Tanarus*, Wulfram*, ROTT, Duke3D and of course Quake*. * = Still alive in some form However I only had dial-up then. I wish someone had a super connection to archive the late '90s …

Re: 3D Accelerator Comparison Thread

That's because the Rage isn't doing that transparent surfaces itself - the cpu is, through the driver ! and that's what made rage suck. You can't even modulate the alpha blend or even use GE128 alphatest. I even tried getting OA to run on Rage Pro better - turns out my optimal effects don't make a …

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