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Re: WIP versions

MS fixes stuff and then it breaks again. I say dont count on them if you can. Everyone do that, including me... ;) That's why intensive testing is always needed. Also from time to time i would like to know what you are working on . Well, I started too many things but I didn't have much time, …

Re: dgVoodoo 2 for DirectX 11

OK, I fixed case 1) and 2). There was a logic in dgVoodoo for cases when larger image output is requested than the display supports: request was passed to the driver unchanged to bypass dgVoodoo's internal scaling (and the driver seems to do the scaling but with simple stretching). I can't remember …

Re: Arthur's Knights with dgvoodoo

Oh, sorry about that... 😀 I'll update the description and put the two other patches too. Yes, I didn't need the Russian patch because CPU type detection is built from the same template in all the games. Except in TimeQuake where there is a little additional code.

Re: Arthur's Knights with dgvoodoo

Thanks, I've modified one byte ( 😁 ) in the TimeQuake patch and reuploaded it. Also, I made the patch for Odyssey. TimeQuake: http://dege.fw.hu/Patches/TimeQuake_1_23_Patch.zip Odyssey: http://dege.fw.hu/Patches/Odyssey-TheSearchFo … ysses_Patch.zip

Re: WIP versions

I was lucky! An MSFT guy kindly reported my Win FCU problem to the DirectX Team and I got in contact with the right person. I really appreciate the help I got from there. What turned out: - I was wrong, there is no problem with their occlusion algorhytm. Self occlusion occurs in previous Windows …

Re: Arthur's Knights with dgvoodoo

Thanks! TimeMachine: Its installer must be run under Win98 compatibility mode to avoid the error message at the end. The CD-check fix patches the game to v1.23. When I installed the game it was v1.23 out of the box, so I guess the patches were preinstalled. So, I patched the exe for v1.23, and the …

Re: Arthur's Knights with dgvoodoo

Just tried The Time Machine and it crashes for the same reason as AK's (3DNow instruction set). A question I forgot to ask: is there any needed/available official patches for TM and Odyssey I should install? I didn't find anything on the net, aside from some 'CD-check' fixes.

Re: dgVoodoo 2 for DirectX 11

Dege, I have a simple request regarding pixel perfect integer scaling. Can you add a scaling mode that upscales the image using an ISF factor that is beyond the maximum display resolution and then downscales to the maximum screen resolution by bilinear interpolation while preserving aspect ratio? …

Re: Arthur's Knights with dgvoodoo

Cool, it's good to hear that. :cool: I think I'll play through them some day. :) For the 2 other games, I'll first check out myself how they behaves by default. I hope all is needed is the same patching as for AK series. Plz don't open a new thread for them for the time being. If they suffer from …

Re: Arthur's Knights with dgvoodoo

Thanks! That patch helped, now it found the CD's properly. I have the French version, at least, according to the executable properties its language is French. The original installation has the exe with version number 4.48, the patch one is 4.54. The same as the one in the AK1 patch 1.4. So, I think …

Re: Arthur's Knights with dgvoodoo

Ok, I'm glad it works. BTW, yesterday I played the game up to Magovenium on Win 10 FCU and experienced no crash, worked like a charm. Is there any official patch for AK2 I should apply before futher patching? I ask this because the plain game install went fine, but later it never finds CD2 when it …

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