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Re: dgVoodoo not work for MechCommander 2(win10)

According to the error log coming from the game, the following thing happens: DirectDraw is wanted to be created and initialized on the primary monitor, but dgVoodoo returns an error code (E_FAIL) which only means 'general failure'. I've quickly looked at the code to see what situations can cause …

Re: dgVoodoo not work for MechCommander 2(win10)

STOP : FAILED (0x80004005 - WINERR_無法指出的錯誤 ) - DirectDrawCreateEx(0x0) Address : 0x005999C8 Location : MC2REL! (+0x1989C8) DirectDraw is tried to be initialized on the logical primary monitor, but it seems to return E_FAIL, cannot be initialized for some reason. It can easily happen when D3D11 …

Re: dgVoodoo 2 for DirectX 11

ZellSF, thank you for the very detailed report!! Very nice screenshots, I'd rip and insert them by choice into my test-result page. 😁 😁 😁 I hope I can get to do some testing/development soon. (I'm doing some basic dev but it's going slowly.)

Re: dgVoodoo 2 for DirectX 11

I also forgot to say that there is a bug in DgVoodoo2 that makes the cutscenes not show up (except their sound) for games like Codename Tenka (Distinctive Developments logo), Galapagos Mendel's Escape, Microsoft's Midtown Madness 2 (Intro logos) and some other games like Andretti Racing. Is there …

Re: WIP versions

Ok. For now I think I'll choose creating a symlink pointing to the lastest version as a solution because WIP versions are in a temp folder on the server, containig other stuffs too.

Re: dgVoodoo 2 for DirectX 11

I'm glad that the lights and shadows in Splinter Cell finally works fine, but unfortunately that the Russian version of the game does not work with dgvoodoo2 :( (crash on launch) Is there maybe a demo version for the Russian version that I could try? I am curious as to whether or not the Radeon …

Re: dgVoodoo 2 for DirectX 11

I can't use Dgvoodoo2 with Serious Sam 1, there is only a black screen (this with direct3d mode, because opengl is not supported by Dgvoodoo2...) Gta1 has serious graphics problems when v-sync is not forced to on I think that bilinear filtering is forced with some games when i use dgvoodoo2... ( …

Re: dgVoodoo with Final Fantasy XI

Thanks again for your work.Guys, thank you very much!! :cool: I love to look at the videos and screenshots! Thank you so much for the fix. Two small issues I've noticed. 1) When using the hardware mouse option the cursor only shows up maybe 1-2 frames on mouse movement. When not moving the mouse the …

Re: dgVoodoo with Final Fantasy XI

PM sent for a full account codes if you need them. Man, if you fix this. You have my money ! I didn't check the PM yet, but hey, thanks!! :cool: I uploaded a new WIP for testing FFXI, I hope this version works properly. I tested it on 2 different machines, so far so good, but I'm afraid my testing …

Re: WIP versions

For testing purposes of Final Fantasy XI, I release a new WIP with some really minor fixes: http://dege.fw.hu/temp/dgVoodooWIP35.zip WIP35: This version is the same as 2.54, with some minor fixes: - Issue of mixed type stream sources is fixed (D3D8, missing player characters in FFXI) - A bug in the …

Re: dgVoodoo with Final Fantasy XI

OK, I fixed the issue. Tomorrow I'm going to release a new WIP just because of FFXI. Since I'm not sure why 2.53 crashes, and just to make sure the new version doesn't crash, I give this game high priority. It'd be nice to have any bug fixed before my free FFXI access expires. :D ps: I must admit, …

Re: dgVoodoo with Final Fantasy XI

Thanks! Finally I successfully did all the needed registration/purchase, etc. After that, it took ages while FFXI updated itself to the latest version but I'm now able to reproduce the missing-characters bug. I already found its reason, I hope I can come up with a fix for that. (2.53 didn't crash …

Re: dgVoodoo with Final Fantasy XI

Thanks for the explanation, Palladin9479. I have a question: I have a SquareEnix account and would like to register to PlayOnline. PlayOnline is expecting a registration code, so I try 'Start PlayOnline Registration" in the PlayOnline Viewer client app (to presumably get the free trial registration …

Re: dgVoodoo 2 for DirectX 11

Hi, good to hear! :) Forced filtering however is not a 'guaranteed feature' , it can cause glitches. So, in the respect it's normal. A small question about another aerial shooting classics - "Crimson Skies". I use "csfix", can set high resolution, playing is fine, game menus are small, but …

Re: dgVoodoo with Final Fantasy XI

Today I wanted to quickly try the free account for this game but the account distribution is temporarily disabled because of the high interest. But, I'll follow and peek the current state. :) Anyway, the game very seems to be based on the same engine as Phantasy Star Online which explains the …

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