VOGONS

Common searches


Search results

Display options

Re: Is DGVoodoo 2 supposed to work with 64 bits OS?

Ah right, I forgot about the Windows ATI 3D CIF port. DGVoodoo2 cannot (yet?) wrap ATI 3D CIF (though any day Dege wants to take a stab at it, there's helpful people around...). It's a lot of work for maybe supporting a dozen games tho. http://www.vogons.org/viewtopic.php?f=63&t=33483 For an ATI 3D …

Re: WIP versions

Hi Dege How about the SC PT problems Cross/big plus sign that appears randomly. I didnt see it in 2.53. But i see it in wip's The mouse move /loss of detail issue when looking at the sky in first level? You can have a look here. http://www.vogons.org/viewtopic.php?f=59&t=51724 It's very detailed …

Re: dgVoodoo 2 for DirectX 11

I examined NOLF issues. Performance loss is got in the game menu, Controls/Mouse. The game accesses the backbuffer by both GPU and CPU, multiple times per frame which is really inefficient, it seems to read back its full content more than once (per frame), so even fast vidmem access doesn't help. …

Re: WIP versions

Can't find file for package 'ALAudio' History: UObject::SafeLoadError <- Uobject::StaticLoadClass <- UEngine::InitAudio <- UGameEngine::Init <- InitEngine Any jup, tried out the steps you are doing on your PC. Didn´t work for me. Yes, even centered or unspecific didn´t work. (well, except if I´ve …

Re: Tech demos - general discussion

UCyborg wrote: So we need to figure out a better patch! 😁 Or maybe dgVoodoo could just return its own ddraw.dll? Can't be any worse than it is now, can it? I have to try patched executable on Wine, original throws exception there as well. I tried that, but it didn't make the trick either. 😒

Re: WIP versions

The new WIP has arrived: http://dege.fw.hu/temp/dgVoodooWIP34.zip This is the last one, I'm starting the final testing, and if no regression problems found, I release it as v2.54. The testing is going to be a tremendous amount of work, especially regarding that I have to reinstall most of my games. …

Re: Tech demos - general discussion

Thanks UCyborg, I always wonder how quickly you patch problematic stuffs! 😁 Interestingly however, the demo with the patched executable starts for me on a machine with an AMD card but not on another with an nVidia one (with dgVoodoo). I did some additional patching, this one works for me.

Re: Tech demos - general discussion

I wonder if there are cases where forcing anisotropic filtering via Nvidia control panel does not work. It is not always easy to notice these things by looking. That's why having 16x anisotropic filtering built into the dgVoodoo control panel would be convenient, ensure proper operation, and be …

Re: dgVoodoo 2 for DirectX 11

Seeing as this wrapper also handles good 'ol 2D-games in directdraw, are there any plans on continue improving that part of this wrapper? Old games such as Warcraft 2 Battle.Net Edition and Jazz Jackrabbit 2 can finally be scaled to higher resolutions thanks to dgVoodoo 2 (they both run in 640x480 …

Re: dgVoodoo 2 for DirectX 11

The problem is that Dege put the incorrect version on his site, like I said, the file description must read Direct3D HLSL Compiler for Redistribution. Take the x86 version below and put it in SysWOW64. Key points about D3DCompiler_47.dll: It works on 7 and Vista systems, however, it is not …

Re: Tech demos - general discussion

It seems like there are still some issues with the Fog City demo (DX6) via WIP33. I listed them below: 1) Revolving logo in the beginning (the one that is overlaid on desktop) works with WIP33, but the word "MT" Logo (that is over the marble base) flickers/disappears and black bars flicker. When …

Re: Mafia: The City of Lost Heaven

if dgVodooo could pull of Wine's rendering accuracy. Ironically, the problem was using double precision at some matrix multiplication operation(s), instead of single prec. I fixed it and now Mafia and Morrowind (the same problem) seems to be perfect. DX always used single precision for its …

Re: dgVoodoo 2 for DirectX 11

Hi, I have installed dgVoodoo 2.52 but I have an issue on a game Project IGI. This error is appear after starting that game : This application requires DirectX version 7.0 or greater to run How to solve ? My DirectX version is 11 OS : Windows 8.1 Did you copy DDraw.dll and D3DImm.dll to the game …

Re: dgVoodoo 2 for DirectX 11

Congrats on the GOG deal and also on being given access to the entire GOG catalog for the purpose of improving future compatibility of dgVoodoo2. ... And if my presumption is off and they didn't give you access to the entire catalog, what the fuck is the matter with them? ;) No, I don't have access …

Re: dgVoodoo 2 for DirectX 11

I have an announcement: This week I became affiliated with Good Old Games which means that GoG can now utilize dgVoodoo2 for their game releases. Hell yes! Blood II maybe? I hope. :) But it'd need the new version, 2.53 crashes for Alt-Tab on Win10. Congrats! :cool: Congratulations!! GOG should have …

Page 99 of 141