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Re: dgVoodoo 2.6.x and related WIP versions

Thanks for the extensive feedback! But still there is something I don't understand. Optimus and Enduro (for AMD GPU's) technology basically disables the discrete gpu for pre-DX9 interfaces, games built on those can only see the integrated one but all other (higher) should see both of them. Maybe you …

Re: dgVoodoo 2.6.x and related WIP versions

It's weird. The only possibly affecting part of the code is basically the same in WIP50 and 51. What about the cpl? What adapters can you see listed in 'Adapters to use/enable' on the General tab? Only the Intel one? Also, could you test both versions of the cpl from WIP50/51 debug versions and …

Re: Wierd GUID in DirectDrawCreateEx fails dgVoodoo

GUID 67685559-3106-11D0-B971-00AA00342F9F seems to be the hardcoded guid of the first device in MS DDraw. The game you're debugging is probably kind of badly coded. Instead of getting the right guid from DirectDrawEnumerate, it just exploits the fact (for a single display system) that it is always …

Re: Too high framerate with certain ddraw games

@Dege I can confirm that with "PrimarySurfaceBatchUpdate=true", the games now work fine with reasonable framerates. But it only works with normal version 62, not with WIP65. Thanks for the report! WIP65 doesn't matter by now, I remember I did some changes after that, for 2.62. Wing Commander II …

Re: 60Hz default refresh and refresh rate options

When setting the display mode, the applications either specifies the refresh rate or just let the DX runtime to set the default. 60Hz was chosen to be the default because that was the most common in the CRT era. I'm not sure if it's safe to change this behavior to, say, getting the default refresh …

Re: dgVoodoo 2.6.x and related WIP versions

Ok, no problem. I deleted the reports and sent you a new PM. ;) Aquamake 3 ( B 3D9.dll hack :D ) keeps crashing with resolution >= 1280x720 (or 1366x768) The only way to run it is to force the resolution. It's really weird. It just runs for me at 2560x1440 (set from Aquamark itself). What could be …

Re: dgVoodoo 2.6.x and related WIP versions

I've released a new version with minor fixes: - Minor DDraw palette-incompatibility fix (Steel Beasts) - Fixing a minor incompatibility for generated shader code (Richard Burns Rally) - Minor optimization for generated shader code (Jurassic Park: Operation Genesis) - Changing failed scissor rect …

Re: SFC3 invisible Warp Bug

Hmm... this game is a real mystery. Disabling vertex blending in dgVoodoo doesn't solve the problem. I guess the difference is that vertex blending is calculated in dgVoodoo or is done 'manually' by the game engine, but in both cases a matrix with nan s in one of its column are used in the …

Re: MiG Alley?

Thanks! Running the setup in Win98 compat mode solved the problem. the best I’ve managed to do is get a glitched view of the cockpit. Me too, unfortunately. But, until getting to the main menu, this game doesn't use DDraw for other than enumerating the resolutions. It changes screen resolution + …

Re: Indiana Jones and the Infernal Machine (GOG)

FPS counter may show you 60, but make some 360 ° rotations with Indy and you will definitely notice stuttering. With GOG's ddraw.dll everything is so smooth! I tried that and rotating was butter smooth. BTW, stuttered animation (with potential full FPS) is a symptom with some stuffs. Just try to …

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