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Re: Indiana Jones and the Infernal Machine (GOG)

Thx, tried your config file but saw nothing wrong with that. The game just ran fine with that too for me. Even your hw ( RTX 2070 ) is top-notch so I couldn't even recommend lowering some settings like 16x aniso filtering or 8x MSAA. It's really strange, cannot explain at the moment. 😕

Re: Indiana Jones and the Infernal Machine (GOG)

You need only ddraw.dll and d3dimm.dll from dgVoodoo for this game. Glide, d3drm and the compiler_47 dlls are superfluous. Or, if you want ddraw+d3d9 then leave GOG's ddraw.dll as is and copy dgVoodoo D3D9 into the folder. Isn't 'passthrough to real DirectX' enabled on the DirectX tab or sg like …

Re: Indiana Jones and the Infernal Machine (GOG)

I've tested it on my machine, and - Replacing GOG's ddraw.dll with mine causes no performance problems, 60 fps - GOG's ddraw is a wrapper to D3D9, so using dgVoodoo D3D9 in combination of GOG ddraw also works, 60 fps Is there a specific location in the game I could test (I did my tests only with the …

Re: MiG Alley?

I cannot install this game. The installer fails in the middle of the file copy process with an error message. Is there any trick with which I could resolve this problem?

Re: The Sims 2 with dgvoodoo 2

Great video, thanks! :cool: One minor thing: you don't have to edit the config file directly for deviceID and such because now all sections are editable through the CPL. Right click somewhere on the CPL dialog and you get a one-item context menu from where you can enable all sections to be shown not …

Re: Mixing D3D9 and D3D11 via dgVoodoo2

It's all is a problem that I were thinking about formerly… and didn't want to come up with a solution at the end because I thought nobody (no modder) would need cooperating with dgVoodoo D3D11. The problem is, D3D11 is not a function-based API with a current (thread-global) context like opengl but …

Re: dgVoodoo 2.6.x and related WIP versions

dgVoodoo 2.62 is released: - Fixing bugs in the DXBC generator (Halo CE, Splinter Cell 1, The Sims 2) - Fixing a drawing bug causing polygon corruption (The Sims 2) - Adding DX feature level 11.0 as output API for 16K size textures (DX8/9) - True software vertex processing in Draw* methods in DX …

Re: SFC3 invisible Warp Bug

Turns out that I can debug it because dgVoodoo 2.61 produces the same issue for me that you get too. dgVoodoo supports vertex blending (unlike todays drivers) and the game utilizes that. But, when in warp mode, the last column of a blend matrix contains invalid elements (nan floats), that's why the …

Re: SFC3 invisible Warp Bug

No, it's dgVoodoo (2_62). See the logo in the corner, altough it's inconspicuous. Pure natively I only get a black menu screen and can't go ingame. I found a custom d3d8.dll as a Win10 patch for the game and that's what the game crashes with, for me.

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