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Re: dgVoodoo Splinter Cell Games

I don't like the idea of scaling profiles because in fact the pre-2.6.x scaling doesn't work well in general, but only for Splinter Cell. Other than that it just causes various artifacts. It doesn't even work perfectly for SC itself because it breaks other 2d things, like the fading screen, as I …

Re: Thief DS / Deux Ex IW blurring

The "blur" (jagged line) is present even on the 2560x1440 image. It's barely visible by eye but open the picture in Paint.NET (or plain Paint) and zoom into the edges of 3D objects, you'll see it. So, that's what rendered in lower resolutions and get thicker by pixel multiplying. Isn't it plain MSAA …

Re: dgVoodoo 2.7.x and related WIP versions

Hi dege .... there is an issue with the light rendering in SCPT in one place as far as i know it is rendering fine with an old version only (d3d8_0_05) I tried many version of djvoodoo2 but no luck if it is possible to be fixed that will be great and the bloom is not broken in the old version …

Re: Videos in Terracide not working with dgVoodoo 2

It was one of the earliest DirectX (DX 3.1) game and making it run on an OS like Windows 10 was a pain. How to do it exactly? I installed the game from the original CD but cannot run it. It just crashes in non-Win98 compat mode and gets stuck in Win98 compat mode. Is there a patch or sg? Btw, you …

Re: dgVoodoo 2.7.x and related WIP versions

Black Screen with the music played (it's the menu screen - disabling it in the config file causes a direct crash to desktop of the demo) :p dgVoodoo2 working 'cause I see the RTSS overlay with "D3D12" API, but black screen nonetheless! And forced windowed mode not working (fullscreen no matter the …

Re: dgVoodoo 2.7.x and related WIP versions

I have a new WIP. This version isn't about new features but a lot of changes under the hood (some long overdue things I wanted to do): ========================= WIP77: ========================= Changes compared to v2.72: - Optimizations in D3D sw vertex processing calcs - Optimizations in D3D state …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, it's expected with 2.72, it's mentioned in the D3D12 section of the readme. Meanwhile I already improved it though, inheriting color profile will automatically happen due to modern calibration standards (e.g. OS controlled "night light") with underlying optimization to skip unnecessary gamma- …

Re: dgVoodoo 2.7.x and related WIP versions

Trying to enumerate refresh rates with Guitar Hero III and World Tour (don't have Aerosmith, so I can't see if this occurs there) causes the games not to open. Would be nice to see this fixed as they love opening with just 60 Hz enabled instead of a higher one. This still occurs with 2.72. I guess …

Re: Ultim@te Race Pro 1.50 rendering corruptions

Yes, I'm on Win10. You need ddraw.dll I guess (maybe d3dimm.dll too) for the main menu or it won't start. I checked it out: the executable is of version 1.50.0.0, and no matter what resolution (640x480 or 800x600) I choose for Glide, it works as expected (only D3D11 with dgv 2.72). Btw, it seems to …

Re: Ultim@te Race Pro 1.50 rendering corruptions

Running through QEmu? Running it natively I don't get those glitches, but I must admit: - I cannot play this game. :) Switching gears by Q/W works but accelerating is not. My car is rolling so slow that I get a race timeout after the first 10m. Maybe the glitches is tied to a later point of the …

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