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Re: Half-Life vs. Unreal

in Milliways
leileilol wrote: F2bnp wrote: but 3Dfx was the only hardware acceleration you could use initially *cough*PowerVR SGL*cough* Totally sure about that? AFAIK my Unreal copy only includes Software Rendering and Glide.

Re: Half-Life vs. Unreal

in Milliways
No comparison here really, but we can provide the pros and cons as you said d1stortion. First time I ever played HL was a demo of Opposing Force back in 1999-2000. I remember being scared to death with the headcrab zombies. I played HL in 2001-2002(?) I think. I didn't play Unreal until 2003, …

Re: OCZ Bankruptcy Looming

in Milliways
They also made some nice PSUs. Still can't believe they won't be around. Even if the Toshiba or whoever buys them, I can't imagine the name staying for too long.

Re: Guess the track

in Milliways
I know this one too, but I'll step back and let someone else find it. I used to play this game a lot with friends as a kid 😀

Re: Sound Card Recordings

Hmm, you're right. When I used my headphones and cranked the volume up, it definitely became a bit annoying. However, using my speakers, it is barely audible at normal volume levels, that is how I initially listened to these and that's why it sounded so good. I guess having to listen to the AWE32 …

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