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Re: WIP versions

Glurak wrote: Tryed the wip 52 and the Original GTA has problem when i want to use keeping the Aspect ratio with flickering force v-sync for that game into dgVoodoo2 and press f11 when game is opened; set a 32 bit resolution (640x480 recommended)

Re: dgVoodoo 2 for DirectX 11

If i try to editing config of dgVoodoo2 i can't see changes in-game... (version 2.55.3) edit: same problem with 2.55.2 !! edit2: no problems with 2.55 version 2.55.1 is detected by windows defender... edit3: with new versions i see that dgVoodoo.conf file is into dgVoodoo2 main folder (because it's …

Re: dgVoodoo 2 for DirectX 11

With 2.55 version i got serious mouse problems and i can't move it... game tested: Outlaws in directdraw mode (that problem is caused by ddraw.dll from dgvoodoo2 and affect 3dfx version too if i try to use that video mode) with Serious Sam TFE/TSE in directx mode i got only a black screen... (same …

Re: dgVoodoo 2 for DirectX 11

I'm aware of that, thanks! :blah: :dead: :blah: :dead: I've just reuploaded dgVoodoo2_54.zip (as this is the malware one according to Google) and asked for a site review. This all is really frustrating by now, and it's not just about exe packers: dgVoodooCpl gets 5 false positives out of 65 AV's on …

Re: dgVoodoo 2 for DirectX 11

Been recently playing some older Nancy Drew games and decided to try out dgvoodoo2 with 'Message in a Haunted Mansion'. Currently it appears incompatible with this error: 'InitDirectDraw(), pSDestSurface() - DDERR_SURFACEBUSY - Access to this surface is being refused because the surface is already …

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