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Re: dgVoodoo 2.7.x and related WIP versions

Small bug with the game outlaws (Lucas arts) in glide mode : Knive and dynamite you throw are not render (invisible). Problem do not occurs in Direct3d mode but Direct 3d mode has the mouse cursor problem. You have to enable V-sync with this game (to fix cursor problem) nGlide has the same problem …

Re: dgVoodoo 2.7.x and related WIP versions

Dege wrote on 2021-03-19, 11:45: As for DOSBox, does it always crash or just with a specific game/environment? DOSBox crash at start without dgVoodoo2 files it works fine (tested output=ddraw in dosbox.conf) For now i use Painkiller at 1280x960 (without any scaling and with GPU scaling enabled, and …

Re: dgVoodoo 2.7.x and related WIP versions

When i says that some games don't work properly when i try to use scaling mode in dgVoodoo2 (Painkiller) it means that i can see only partial screen of game... That screen of ZellZF (named "Bad") i think that is almost the same thing... in Painkiller the image is visible only at botton right (only …

Re: Problem with resolution 320x200 (Hexen)

I don't know if is needed because if i try to force 320x200 resolution (in both dgvoodoo2 and in-game) and set x:4, y:5 in integer scale option i got a scale of 1280x1000 that works fine (with Max scale i got 1600x1000 but that it's wrong because has a wrong aspect ratio for that game...) (how can i …

Re: dgVoodoo 2.7.x and related WIP versions

Yes i can confirm that it works fine when i manually force that resolution and when i use x:4, y:5 as integer; i don't know why this is required... (but i think because 320x200 it's a 16:10 resolution, not a 4:3; if i try to select Max scale it scale to 1600x1000, so i have to manually use x:4, y:5) …

Re: dgVoodoo 2.7.x and related WIP versions

I have only a 1080p screen, so no 1600x1200 here... I have tried a custom 1600x1000 and a custom 1280x1000 but are both affected by a bad bilinear filter... (and 1600x1000 has a wrong aspect ratio) When i select Max available Integer scale factor it scale only to 1280x800, this for both 320x200 and …

Problem with resolution 320x200 (Hexen II)

There is a problem with 320x200 resolution... dgvoodoo2 detect it as a 640x400 (for example with hexen II if i try to use these resolution when i try to use integer scaling these can scale only 2x; and this is wrong with 320x200 resolution... 640x400 can scale to 1280x800 and that's normal with my …

Re: dgVoodoo 2.7.x and related WIP versions

Midtown Madness 1 has serious glitches with and without dgvoodoo2 (i'm unable to select options because these are unreadable) also direct3d (if supported) is not available (and that option is unreadable...), only software rendering Yes, as far as I remember D3D is not available, but I cannot …

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