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Re: TRx Texture Feedback

That's so cool! I had no idea you could "retro-fit" TR1 -- I would have thought there would be problems putting higher poly meshes into an older engine. Smart stuff. I don't think the textures I've made for the TR1 lara would be useful for the TR2 Lara though -- too many differences. But you're …

Re: Favourite computer game?

in Milliways
DungeonMaster. Without question. Although as I've been collecting all I can for it to build a website (inlcuding rare Japanese versions), I'd have to save the whole lot -- it's worth a fortune.

Scene/Texture recognition?

Can Glidos recognise specific uses of a given texture? For example, there are a few places where a texture is rather distorted, and in those cases I'd like to provide a 'pre-corrected' texture so that it fixes the distortion. Is that possible on a tile-by-tile basis?

Re: Request for better texture pack management

I couldn't wait -- have just tried it and it appears to work perfectly. This is going to make a massive difference to improving the testing time, managing the folders and deploying texture packs. I really appreciate the work that you've put in to this and promise to make the most of it by continuing …

Re: TRx Texture Feedback

@Guest, the capturing is a little frustrating I agree but it's the only way. I already have the first four levels captured if that would help -- though the lettering is incomplete --some of that has to be done manually.

Re: TRx Texture Feedback

But I like everything you do Aw, shucks. :blush: Thank you! And yes, you're right, It's more important to release the actual texture packs. Damn fiddly though -- I'm trying to get all the little bits and pieces of all the weapons and sprites done so that The Caves will be completed -- this will …

Re: TRx Texture Feedback

http://www.resonantedge.com/trx/_gfx/samples_tr.jpg I found a high-res image of the original TR Title screen Lara and replaced my AOD Lara -- this looks much better. Not going to fiddle with the face though -- too much effort! However, which lettering do people prefer? I had the TR style originally …

Re: TRx Texture Feedback

Yes, I'm still keeping my existing title screen for the main TRx project. I might offer this one as an 'alternative.' I might have a go at replacing Lara's features in my existing title screen so that they match the in game ones. It's tricky though. While I'm great at texturing and manipulation, I'm …

Re: TRx Texture Feedback

Bit bored of texturing at the moment, so played a bit of TR3 for the first time in years. I'd forgotten how much I liked Lara's pose in title screen, so I went off and made a similar one for TRX: http://www.resonantedge.com/trx/_gfx/tr3title.jpg http://www.resonantedge.com/trx/_gfx/title_screen_ …

Glidos principles in Windows games...

Just a thought: Could the principles behind the operation of Glidos be used to wrap *any* DirectX game back to DirectX? I know that sounds bonkers but here's my thinking: Would be possible to write a prog to intercept, for example, the video output of all the other Tomb Raider games, analyze the …

Re: Request for better texture pack management

It's funny, in my test with relative paths in TLNK files, I made a mistake and only put in one level up (..\), for example to find all the letters for the title. The base was set to trx\title, and my structure looks like this: trx\ \letters \title\ \weirdnamedfolder1 \weirdnamedfolder2 \etc... Now, …

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