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Re: Improve loading speed of external textures?

Yes, but what's the interface? What? Do you mean the DX version? It's 9.0c. The card is a Geforce4 Ti 4600 (The OEM name was Winfast A250 Ultra TD -- I mixed them up). I have my nView set to Clone, with the extra TV output going to the TV. AA and Anisotropic filtering are both on high. I don't …

Re: Improve loading speed of external textures?

It's a Geforce MX 4600 Ti Ultra something or other, 128MB ram. Just did a test at 1280x1024, fullscreen. I selected my caves save game and from pressing enter to select it to the level appearing took 14 seconds. There was a screen mode change somewhere in that lot which added to the delay. OK, so 14 …

Re: Request for better texture pack management

Eh? Glidos obviously generates folder names based on some key value -- once all the levels have been captured (which obviously I will have done at some point), we will know what folders relate to each level. Can't you use that information somehow? I must admit I don't really understand how the whole …

Improve loading speed of external textures?

Is it possible to improve the loading speed of external textures? Or if not, is it possible to do something other than the white screen when all the new textures for a level are bing loaded? It takes *ages* for them to load and the white screen really spoils the immersiveness.

Request for better texture pack management

My working folder for Glidos has textures for three levels. It's already getting unmanageable as I can never find anything; in particular it's tricky finding which folders relate to which level. Would it possible to improve the texture management? here's a couple of suggestions in order of …

Re: TRx Texture Feedback

Actually, I have an idea for putting more detail in the meshes using Glidos, but I'm not sure I'll ever get the time to try it out. It should be possible to recognise any particular triangle, by the texture it uses, and replace it by several. Phewpp!! Trying to create new textures for lots of …

Re: TR crashing on level end

Oooh, so many questions! 1) Any reason to believe it is to do with the version of Glidos? NO, not yet -- will experiment (though it's a bit of a random bug so might take a while to test!) 2) Could you have updated graphics drivers in the same time frame? YES, several times(Nvidia Unified Driver) -- …

Re: Black water? in tr1

Infact, why does Glidos report all this at startup: Starting Glide Server v1.29 (c) Paul Gardiner 2001-2004 VESA mode 0x101 VESA mode 0x101 VESA mode 0x110 Resolution = 640x480 Refresh rate = 60Hz Color format = ARGB Number of color buffers = 2 Number of aux buffers = 1 VESA cmd 4F07, 0, 0, 0 …

TR crashing on level end

Just today I was trying out my Caves level for the first time in ages, and when I got to the end with the level summary, the game hung. Had to do a three fingered salute to get the task manager up to close it. I've had this a few times here and there since playing TR with Glidos, from version 1.24 …

Re: Black water? in tr1

Aah... so that's it. I run my desktop at 1280x960 (need square pixels for design work). I tried setting both the game and the desktop to 1280x1024. Some of the switching iis now gone -- between each of the FMVs at startup. But I still get to see the windows desktop briefly between each one (that has …

Re: Black water? in tr1

I never even thought about it -- fairly sure I remember TR1 doing the same thing way back when and just assumed this was expected behaviour. Great if it should work even better than I remember -- but how to do so......? Does the resolution matter? I run in 1600x1200....

Re: Black water? in tr1

Regardless of the screen res, Tomb Raider always appears to switch modes when going from FMVs to the title/game and back. It's more noticeable on my CRT as you actually hear it changing. It's always done that through Glidos.

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