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Re: DOSBox ECE (Windows, Linux)

Hey yesterplay - This is a small aesthetic thing, but I booted up the most recent build of ECE and noticed the new launch screen image. http://i.imgur.com/2DmxZ1Y.png Personally, I really dig the old one: http://i.imgur.com/lx0Ddyw.png That said, the older background image (without the blue filter) …

Re: Patch for pixel-perfect scaling

Hey Ant, Noticed an interesting issue with the patch. When playing King's Quest 1, whose native resolution is 320x200, if I want to scale it up to 960x800 then I have to set the window resolution in dosbox to 960x801 . However, if I want to scale up to 1280x1000, then I can set the window resolution …

Re: Patch for pixel-perfect scaling

Thank you for your feedback. surfacepp is definitely slower than other rendering modes like openglnb for example. Any kind of improvement would be great. Maybe the amount of slowdown is resoltion dependent, as I'm using 2560x1440? It certainly is. My software scaler slows down in quadratic(!) …

Re: Is it possible to add some kind of a timeout to the DOSBox conf file which will delay launching of the game?

So, I'm using D-Fend Reloaded to launch the game. I also need to launch midiplayer.exe and make sure that it has enough time to fully initialize (since it's the mt-32 emulator) before my game launches. Here's the batch file I'm using that I pointed D-Fend Reloaded to: cd "..\..\..\Sound" start "" " …

Re: Patch for pixel-perfect scaling

I use surfacenp sometimes, surfacenb - never, i think. Noted. Do you see the difference between ~np and ~nb at your resolution? Definitely noticeable differences (especially on EGA Sierra games with lot of dithering). Dunno about optimizing surfacepp, its already fast enough on my pc (maybe apart …

Re: Patch for pixel-perfect scaling

I use surfacenp sometimes, surfacenb - never, i think. Noted. Do you see the difference between ~np and ~nb at your resolution? It turns out that I can make surfacepp 30% faster if I re-implement it as a separate function instead of the generic scaling routine that I have now. I can still do it and …

Re: D-Fend Reloaded (DOSBox frontend)

When using the Helper Programs "Wait before execution of main program" option, I get a second "ghost window" in the task bar. After closing D-Fend Reloaded, this ghost window remains until I try to launch D-Fend Reloaded again, at which point the window closes, and then I must try to launch it once …

Re: Patch for pixel-perfect scaling

Ant, another question: When playing with resolution and surfacepp, I get two very different results from a seemingly small difference in PAR (about 5.8%). The calculator in each image shows the difference between the game's native PAR and the rendered PAR (e.g., ((1.2 - 1.0) / 1.2)*100 = 16%. So, 16 …

Re: Patch for pixel-perfect scaling

Thank you. What aspect error might be large enough for you to consider using a different render mode - 10%, 20%? I have never consciously analysed it. It might even vary with games. Suffice it to note that before I had made the patch, I prefered playing Alone in the Dark in pixel-perfect mode …

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