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Re: FEATURE REQUEST: Cascaded Config Files

Actually... before running your test, I just noticed this in my terminal window on my Mac: DOSBox version 0.72 Copyright 2002-2007 DOSBox Team, published under GNU GPL. --- CONFIG:Loading primary settings from config file DOSBox Preferences CONFIG:Loading additional settings from config file ./X-COM …

Re: FEATURE REQUEST: Cascaded Config Files

Is "cycles=4000" a standard DOS thing for autoexecs, or just DOSBox? I didn't know this could be done outside of a config file. Also, I prefer doing things in a config file because it loads faster and does not display the DOSBox startup text. This is what I'm looking for with my game launcher which …

Re: FEATURE REQUEST: XML Config Files

In response to Dominus, that is poorly structured XML - opening and closing tags on separate lines. Plus if a newbie accidentally deletes an equal sign, they won't as easily know exactly what to fix. XML has DTD to validate and can pinpoint the error. Plus, all this stuff is freely available without …

Re: FEATURE REQUEST: Cascaded Config Files

But what if I have my own defaults in dosbox.conf? For example, I have "fullscreen=true" in dosbox.conf then I execute dosbox with -conf game.conf game.conf does not contain a fullscreen declaration. When my game loads, it is not in fullscreen as its semi-cascade is dosbox's internal defaults, not …

Re: FEATURE REQUEST: XML Config Files

Well, that's your opinion. However XML is here to stay. 10 years ago you could've said it was a fad, but not now. Being defined and validated by software worldwide confirms it is a standard. And just because of MAME, I never said follow suit. I only said that it is a standard, and standards are …

FEATURE REQUEST: Cascaded Config Files

I think it'd be great if config files could be cascaded. For those reading in that may not know what that means, well... For example, let's say we have a game that must run with cpu cycles set to 4000 while every other game must run at max. You would simply create a new config file for that game …

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